SciFi Killer Animated Character View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2018.3.10 or later
Package size
62.3 MB
Files
19
Favorites
38
Views in the past week
16

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

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SciFi Killer Animated Character

by DEXSOFT (opens in new tab)

1 rating, too few to average

  • Price drop

Animated character with 6400 polygons, 4 LOD stages and 79 animations.

Discount -67% Previous price $29.99 Price $9.99

Lowest recorded price

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Price history

Last 6 months

USD
Price history for SciFi Killer Animated Character, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 7

SciFi Killer Animated Character screenshot 1

SciFi Killer Animated Character screenshot 1

About this asset

Animated character with 6400 polygons, 4 LOD stages and 79 animations.

Great model for your war games with animations like walk, run, shooting which makes it ideal enemy model.

3 materials

Animations:

aTPose, Backflip, Crouch_Death, Crouch_Idle, Crouch_Rapid_Fire, Crouch_Strafe_Run_Backwards, Crouch_Strafe_Run_Forward, Crouch_Strafe_Run_Left, Crouch_Strafe_Run_Right, Crouch_To_Prone, Crouch_To_Standing_With_Rifle, Crouch_Walk_Strafe_Left, Crouch_Walk_Strafe_Right, Crouch_Walking_Backwards, Crouch_Walking_Forward, Death, Death_02, Death_Crouching_Headshot_Front, Death_From_Right, DeathFront, DeathFront_02, Fire_Crouch_Walk, Fire_Crouch_Walk_02, Fire_Run, Fire_Single_Crouch, Fire_Single_Stand, Fire_Slow_Walk, Fire_walk, Fire_Walk_Fast, Fire_Walk_Fast_02, Fire_Walk_Fast_Around, Grenade_Throw, Hit_1, Hit_2, Idle, Idle_Aim, Idle_Aim_Crouch, Idle_Aim_Search, Jump, Jump_Air, Jump_Down, Jump_Up, Prone_Death_HeadHit, Prone_Firing_Rifle, Prone_Idle, Prone_Reloading, ProneBack, ProneForward, Reload__Stand, Reload__Walk, ReloadRun, Rifle_Idle__1_, Rifle_Idle__2, Rifle_Kneel_Idle, Rifle_Kneel_Idle_02, Rifle_Run, Rifle_Sprint, Rifle_Walk, Run_Aim, Run_Aim_Search, Run_Backward, Run_Forward, Run_Left, Run_Right, RunBackwards, Sprint_Forward_Left, Sprint_Forward_Right, Walk_Backward, Walk_Backward_Aim, Walk_Backward_Aim_Search, Walk_Backward_Right, Walk_Forward, Walk_Left, Walk_Right, WalkBackwards, Walking, Walking_Aim, Walking_Aim_Search, Walking_Backwards

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