View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2019.2.13 or later
- Package size
- 73.9 MB
- Files
- 42
- Favorites
- 37
- Views in the past week
- 2
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.00 on
European off-road car
- Price drop
Discount -75%
Previous price
$20.00
Price $5.00
Lowest recorded price
Get 75% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 6
European off-road car screenshot 1
About this asset
European 4x4 for offroad driving. Easy customization through a custom shader graph. Re-skinning is as easy as drag-dropping clip art, allowing you to completely change the art direction in 5 minutes and also adding dirt and damage in runtime.
Fully modeled exterior and interior.
Doors and trunk opens.
Total polycount is 51 520 triangles.
Car exterior material is a custom shader with sliders for dirt, damage and mudsplatter. The shader requires basecolor, mask(like the standard material), dirtmask, normal map and a decal map. I have included 3 variations of decal maps to showcase how it is used. Most textures are 4096 square pixels but will look good still at 2048. Also included is an emissive map, currently unused but it can be set up to add an extra effect when adding lights to the car.
Glass, headlights and interior materials are standard HDRP/Lit shaders with included basecolor, normal map and mask maps at fitting resolutions.
Fully modeled exterior and interior.
Doors and trunk opens.
Total polycount is 51 520 triangles.
Car exterior material is a custom shader with sliders for dirt, damage and mudsplatter. The shader requires basecolor, mask(like the standard material), dirtmask, normal map and a decal map. I have included 3 variations of decal maps to showcase how it is used. Most textures are 4096 square pixels but will look good still at 2048. Also included is an emissive map, currently unused but it can be set up to add an extra effect when adding lights to the car.
Glass, headlights and interior materials are standard HDRP/Lit shaders with included basecolor, normal map and mask maps at fitting resolutions.
From the publisher's Asset Store listing.