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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2017.1.2 or later
- Package size
- 23 KB
- Files
- 13
- Favorites
- 38
- Views in the past week
- 3
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Simple SplashScreen
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Simple SplashScreen screenshot 1
About this asset
Simple SplashScreen it's simple (:3)
Put the prefabs in your scene.
It will load the scene and display a suite of GameObject created by you as a splash screen.
You can preview your splash screen in the editor without playing. (Time saving)
User can skip splash as you want.
You can do a fade to the next scene.
It's very simple and easy to manage!
More Info:
You have 2 example scenes for more understanding, do not hesitate to take a look.
You have 2 prefabs:
-Manager (Your Splash Screens)
-FadeOut (It's a magical prefab put on your next scene so that your splash screen fades to the next scene!)
How the managers work ?
Your splash screen is just a simple GameObject that you can customize without limit, (with unity tools, or yours, or those of others).
The splash screens scroll with either:
-A length.
-An animation.
-A signal. (C# script)
During the scrolling your scene already loads and waits for the end to activate.
You can even just activate a script, for example, which loads the scene last, or a very special splash.
So the manager is the tool that allows you to create and display splash screens.
Put the prefabs in your scene.
It will load the scene and display a suite of GameObject created by you as a splash screen.
You can preview your splash screen in the editor without playing. (Time saving)
User can skip splash as you want.
You can do a fade to the next scene.
It's very simple and easy to manage!
More Info:
You have 2 example scenes for more understanding, do not hesitate to take a look.
You have 2 prefabs:
-Manager (Your Splash Screens)
-FadeOut (It's a magical prefab put on your next scene so that your splash screen fades to the next scene!)
How the managers work ?
Your splash screen is just a simple GameObject that you can customize without limit, (with unity tools, or yours, or those of others).
The splash screens scroll with either:
-A length.
-An animation.
-A signal. (C# script)
During the scrolling your scene already loads and waits for the end to activate.
You can even just activate a script, for example, which loads the scene last, or a very special splash.
So the manager is the tool that allows you to create and display splash screens.
From the publisher's Asset Store listing.