Generic Quadtree Spatial Partitioning View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2019.4.16 or later
Package size
340 KB
Files
17
Favorites
18
Views in the past week
4

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Generic Quadtree Spatial Partitioning

by Daniel Dolejška (opens in new tab)

1 rating, too few to average

This package provides an implementation of a generic spatial partitioning algorithm. It can be used to optimize object lookup and various other spatial operations.

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Generic Quadtree Spatial Partitioning, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Generic Quadtree Spatial Partitioning screenshot 1

Generic Quadtree Spatial Partitioning screenshot 1

About this asset

This package aims to provide an out-of-the-box working solution for simple 2D spatial partitioning of Unity’s GameObjects. Still, it allows the implementation to be easily extended, modified, and used with any items you want it to.

The tree can be used as a component of a GameObject, or it can just as easily be used only in the scripts without it being attached to any GameObject.

Quadtree structure itself allows for an optimized object lookup in 2D space based on defined boundaries. For example, proximity checking does not have to be calculated for each existing target but just those which could really be in proximity.

Written in C#. This package has no external dependencies and works with .NET Standard 2.0 version or any newer.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.16f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.