Western NPC - HDRP

The Western NPC are stripped down to five different costume groups: chest, legs, arm/gloves, head, hair and beard. Multiple items are ready to be assembled to create your own unique Western or even victorian citizen


Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.


For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip



Character Parts:


Meshes:


4x Heads with exchanable textures,


14x chest (Out of 7 Base Meshes),


4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),



2x Glove



159 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masks


103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.



Equipment morph dynamically for Hat/hair and Chest/Glove



Vertex Counts ofCharacters:


12k for Costume and ~6k for Hair + 8k for Head Facial anim rdy including teeth etc


Texture Resolutions: 2048x2048 (PBR Textures),Hats 1K


Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One


Tested: PC


Documentation: PDF and comments in code, functions, and variables.