Footstepper: Complete Footstep Solution View on Asset Store (opens in new tab)

Package details

Latest version
1.8.0
Last updated
First released
Unity version
2017.1.0 or later
Package size
225 KB
Files
37
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259
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Footstepper: Complete Footstep Solution

by Gaming is Love (opens in new tab)

5.0 / 5 · 23 ratings

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Footstepper adds a versatile, reusable and extensible footstep system to Unity.

Price $20.00

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Price history

Last 6 months

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Price history for Footstepper: Complete Footstep Solution, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Footstepper: Complete Footstep Solution screenshot 1

Footstepper: Complete Footstep Solution screenshot 1

About this asset

Play different audio clips and spawn prefabs based on what you’re stepping on and use IK for foot placement on the ground. All features are supported in 2D and 3D games - it doesn’t matter if you’re going 1st person, 3rd person, top down or any other style, Footstepper has got you covered!

Website | Demo | Documentation | First Steps | Support

Create reusable Footstep Materials (assets) for your different ground types like wood, grass, stone or water. Footstep Texture Materials (assets) link textures/sprites or (render) materials with footstep materials. You can also use UV texture coordinates with textures/materials in case you use texture atlases.

Footstep Source components add footstep effects to game objects, terrains or areas in your scene. Finally, add a Footstepper component to everything that should use footsteps (e.g. the player).

Using Effect Tags allows you to play different footstep effects (audio clips, prefabs) for different characters (e.g. light and heavy), or change the effects based on the environment (e.g. sunshine or rain).

The (optional) Footstep Manager allows pooling footstep prefabs and can use footstep texture materials as global fallback lookups to find footstep effects for textures/sprites of terrains and renderers.

Play footsteps automatically when the game object is moving (e.g. for FPS games) or more precisely using animation events, Footstep Triggers or via custom scripts (e.g. in your player controls).

Please note that this is a scripting/tool only and doesn't contain any audio clips or particle effects.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.1f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.