Velodyne Lidar Viewer View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2018.4.8 or later
Package size
100.3 MB
Files
53
Favorites
55
Views in the past week
9

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$124.50 on

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Velodyne Lidar Viewer

by mgear (opens in new tab)

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Price history

Last 6 months

USD
Price history for Velodyne Lidar Viewer, 6 months Current $200.00; lowest $200.00; highest $200.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Velodyne Lidar Viewer screenshot 1

Velodyne Lidar Viewer screenshot 1

About this asset

Realtime Lidar viewer for Velodyne Lidar
Currently supported devices - Ultrapuck (VLP-32C)
- Puck (VLP-16)
- HDL-32E
Features
- Realtime playback from device UDP stream (NOTE: Requires direct connection with LAN cable, WIFI loses too many UDP packages)
- PCAP playback (including large pcap file streaming)
- Record into PCAP file from live stream
- Special shaders to allow point cloud customization (colors, gradients, shape, size by distance etc)
- DX11 viewer and Mesh viewer
- Supports Windows and Android* devices (might work on Mac and Linux, but not officially supported)
- New: Added experimental Mac Metal shaders
- Supports VR and Oculus Quest supported (*Note android limitations below)
- Full C# source code (no DLL's)
*Android: PCAP file playback only, UDP connection loses too many packages for realtime playback
- Note: No full URP/HDRP support yet
- *New: Experimental support for HDRP Custom Pass and HDRP VFX Graph
Links:
- Unity Forums
- Github Issues
- Github Docs
Note: VELODYNE is a trademark of Velodyne LiDAR, Inc. - they are not associated with this package

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.66f2 Compatible Not listed Not listed
2022.3.26f1 Compatible Not listed Compatible
2019.4.19f1 Compatible Not listed Not listed

It works with URP (need to create urp rendering assets and assign in unity project settings/graphics as usual), HDRP works with custom pass (sample included as unitypackage in project)

As listed on the Asset Store.