The Mesh Terrains module for MicroSplat adds several new features to the MicroSplat framework.
Features Added:
- Terrain To Mesh converter to easily convert terrains into meshes. You can choose how many meshes it should be broken into as well as the vertex density of each mesh.
- Select multiple terrains to batch covert them all at once.
- Conversion is extremely fast, and exports all splat maps.
- Automatically converts MicroSplat's shader to work with the meshes, with all module features available.
- Automatically generate a separate shader setup, so you can use reduced features on the mesh terrain if you are swapping it out at a distance.