Water Waves 2D View on Asset Store (opens in new tab)

Package details

Latest version
1.05
Last updated
First released
Unity version
2019.4.37 or later
Package size
251 KB
Files
16
Favorites
109
Views in the past week
14

Price tracking

Last checked
Tracked since
Lowest recorded
$5.00 on

Water Waves 2D

by Andrii (opens in new tab)

4.3 / 5 · 3 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 2
4 stars 0
3 stars 1
2 stars 0
1 star 0
Price $5.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Water Waves 2D, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Water Waves 2D screenshot 1

Water Waves 2D screenshot 1

About this asset

My Twitter | Forum thread | Online demo | Online manual
Water Waves 2D is the effect for simulating 2D water surfaces with configurable properties, such as colors, sounds and properties of the waves.
- Modify how thick is your simulated liquid by seting the speed of oscilations, how fast they spread and how fast they decay.
- Set frequency, size and force of random ripples to simulate rain or uncalm water surface.
- Water can be a rectangle with a top surface or a circular surface.
- Respects project's Time Scale setting.
- Supports sprite sorting layers.
How does it work?
It creates a 2D mesh with a trigger collider and buoyancy effector and keeps and array of points. On trigger enter and exit it applies forces to the points, calculates their new positions based on spring equations and updates vertex positions of the mesh.
What it cannot do?
Right now it doesn't support texturing or any kind. It only uses the default sprite shader and doesn't not have shaders to create any effects. It also does not generate any particles yet. These features can be added in the future, especially if they'll be requested.
My Twitter | Forum thread | Online demo | Online manual

From the publisher's Asset Store listing.