Wave One View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2019.1.0 or later
Package size
286 KB
Files
108
Favorites
132
Views in the past week
6

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Wave One

by Semih Orhan (opens in new tab)

3.0 / 5 · 5 ratings

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4 stars 0
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2 stars 2
1 star 1
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Price history

Last 6 months

USD
Price history for Wave One, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Wave One screenshot 1

Wave One screenshot 1

About this asset

Wave One is a complete package to help you get started with your game that needs any kind of enemy* spawning system. It has been developed with the main goal of being easly customizable and extensible.

Features:
- WaveManager that saves you from having to make references to every component and just makes your life easier.
- WaveConfigurator helps you prevent making mistakes when adding components and shows you all your options.
- StartPoints to set up locations/areas for your enemies to spawn in.
- StartPointPickers to indicate in what order your StartPoints are chosen.
- Spawners which allow you to set up enemies for each wave, make them as complex as you wish.
- SpawnerPickers to indicate in what order the enemies for each wave are chosen.
- EndPoints if you are using the Unity NavMesh system to quickly set up end points for specific enemies and enemies without end points.
- Formation to spawn enemy units in a certain formation.

This project is fully open-source so everything is available to you on GitHub if you need it. In the assets there is a PDF containing the user manual. However, there is also a GitHub wiki containing the user manual and scripting reference which goes deeper into the workings of the asset and how to extend it.

GitHub | Wiki

* The tool has been developed for enemy spawning but in theory you should be able to use this to spawn friendly units as well.

From the publisher's Asset Store listing.