View on Asset Store (opens in new tab)
Package details
- Latest version
- 2.3.6
- Last updated
- First released
- Unity version
- 2019.1.0 or later
- Package size
- 5.0 MB
- Files
- 128
- Favorites
- 168
- Views in the past week
- 15
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Ultimate Spawner 2.0
Price $15.00
Buy on Asset Store (opens in new tab)
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 11
Ultimate Spawner 2.0 screenshot 1
About this asset
Ultimate Spawner 2.0 is a powerful asset that is feature package and makes adding spawning systems to your game easy. Ultimate Spawner 2.0 includes a number of useful spawner systems such as spawn points, spawn areas and more which are suitable for all your spawning needs, whether it be a 2D game or 3D. Our spawner hierarchy system allows you to create complex logical spawning systems with little effort saving you time and work over implementing custom solutions.
Features
-A complete easy to use spawning system
-Quickly setup spawn location and have your enemies spawning in no time.
-Occupied checks determine whether spawn locations are available for spawning.
-Using spawn masks you can easily specify which spawnable items are allowed at particular spawners.
-Create spawnable item collections where each item has a spawn chance value.
-Create hierarchical spawn systems where spawn requests can be delegated to child spawners.
-Spawn triggers allow spawning only when the player is inside a bounding volume.
-Spawn targets allow distance-based spawning for a particular target.
-Easily integrate pooling support.
-Highly customizable spawners.
-Suitable for 2D and 3D games.
-Fully commented C# source code.
-Comprehensive .chm API documentation.
Waves Add-On
Need a wave based spawning system for your game? Take a look at our add-on asset Ultimate Spawner 2.0 Waves Add-On
Forum | Support | Website
Features
-A complete easy to use spawning system
-Quickly setup spawn location and have your enemies spawning in no time.
-Occupied checks determine whether spawn locations are available for spawning.
-Using spawn masks you can easily specify which spawnable items are allowed at particular spawners.
-Create spawnable item collections where each item has a spawn chance value.
-Create hierarchical spawn systems where spawn requests can be delegated to child spawners.
-Spawn triggers allow spawning only when the player is inside a bounding volume.
-Spawn targets allow distance-based spawning for a particular target.
-Easily integrate pooling support.
-Highly customizable spawners.
-Suitable for 2D and 3D games.
-Fully commented C# source code.
-Comprehensive .chm API documentation.
Waves Add-On
Need a wave based spawning system for your game? Take a look at our add-on asset Ultimate Spawner 2.0 Waves Add-On
Forum | Support | Website
From the publisher's Asset Store listing.