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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2018.3.0 or later
- Package size
- 337.2 MB
- Files
- 43
- Favorites
- 8
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $149.00 on
Keywords
Mi-8T India Air Force Animated
- Price drop
Discount -63%
Previous price
$399.00
Price $149.00
Lowest recorded price
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Mi-8T India Air Force Animated screenshot 1
About this asset
Realistic 3d model of Mi-8T India Air Force
Photoshop file included. You can easily change livery/camo
Real world scale
Units used: cm
ANIMATION (see full animation on Sketchfab)
==========
- Main rotor: blades bend, rotation, pitch, bank, blades switching (static to motion blur)
- Tail rotor: rotation, pitch, blades switching (static to motion blur)
- Cockpit fans: rotation, switching (static to motion blur)
- Side door: closing-opening
- Back hatch: closing-opening
- Cockpit: anti-torque pedals, collective lever, cyclic, throttle
- Wheel gears: stocks, wheels rotation
- Pilots: basic actions for controlling helicopter
- Lights: NAVI lights, landing lights, top beacon, bottom beacon
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 168 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
198 806 polys
387 095 tris
210 703 verts
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- Textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Glossiness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Photoshop file included. You can easily change livery/camo
Real world scale
Units used: cm
ANIMATION (see full animation on Sketchfab)
==========
- Main rotor: blades bend, rotation, pitch, bank, blades switching (static to motion blur)
- Tail rotor: rotation, pitch, blades switching (static to motion blur)
- Cockpit fans: rotation, switching (static to motion blur)
- Side door: closing-opening
- Back hatch: closing-opening
- Cockpit: anti-torque pedals, collective lever, cyclic, throttle
- Wheel gears: stocks, wheels rotation
- Pilots: basic actions for controlling helicopter
- Lights: NAVI lights, landing lights, top beacon, bottom beacon
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 168 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
198 806 polys
387 095 tris
210 703 verts
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- Textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Glossiness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
From the publisher's Asset Store listing.