HD Car Controller V-4.1.2 View on Asset Store (opens in new tab)

Package details

Latest version
4.1.1
Last updated
First released
Unity version
6000.5.2 or later
Package size
212.2 MB
Files
670
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74
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HD Car Controller V-4.1.2

by HD Code And Design (opens in new tab)

5.0 / 5 · 3 ratings

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This is a code-driven vehicle framework for Unity, providing modular car logic, wheel and surface interaction, advanced audio systems, and scalable performance tools for custom driving projects.

Price $99.00

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Price history

Last 6 months

USD
Price history for HD Car Controller V-4.1.2, 6 months Current $99.00; lowest $99.00; highest $99.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 4.1.1 released 17 Jul 2026 v4.1.1

Asset preview

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HD Car Controller V-4.1.2 screenshot 1

HD Car Controller V-4.1.2 screenshot 1

About this asset

Before reading description;

If you want to get contact with us: [email protected]

HD Car Controller is a code-first vehicle controller framework for Unity, built to help developers create believable driving behavior with a clean, modular setup that you can fully customize for your own game. It focuses on vehicle logic, wheel-to-ground interaction, skid and feedback systems, engine audio generation, optional upgrades and NOS configuration, and practical runtime control through dedicated hub prefabs.

This package is suitable for multiple genres that involve driving, including racing, open-world driving, simulation, and sim-cade projects. You can tune vehicles from arcade to more realistic handling by adjusting exposed parameters and presets, while keeping a consistent data flow across the entire system.

The included content is customizable, but the key point is what the purchase actually provides. This asset includes only the core code and the required runtime hub prefabs (such as TestCar, SkidManager, SharedSingleData, and an example camera setup). Any included 3D models, audio clips, and VFX are provided only as examples for testing and demonstration. They are not production assets and are not the main value of the package. Engine audio libraries, high-quality skid/collision sounds, vehicle bodies, and commercial VFX packs are not included in the price.

To use HD Car Controller in a real project, you are expected to bring your own vehicle models, sounds, and effects, then connect them using the provided setup workflow. The included documentation is split into two parts: The Dark Side (Theoretical Information) explains how the systems are structured, while The White Side (Practical Information) shows exactly how to set up the hubs, assign clips, configure surfaces, and troubleshoot common issues.

From the publisher's Asset Store listing.

Technical details

  • Code-first vehicle controller framework built for flexibility and long-term scalability
  • Modular runtime hub architecture (vehicle, skid, shared data, audio, camera test setup)
  • Advanced wheel system with per-wheel configuration and independent power, brake, and steering control
  • Color map–based wheel hit and surface detection for asphalt, terrain, gravel, concrete, grass, and custom surfaces
  • Centralized skid system with camera-aware skid mark rendering and adjustable segment length and lifetime
  • High-performance skid and wheel processing using Unity Jobs and Burst
  • Layered engine audio system using RPM-based audio blocks with dynamic blending
  • Engine RPM values parsed directly from audio clip names for automatic block setup
  • Engine sound generation using only three AudioSources with smooth transitions
  • Support for automatic and manual gear shift sound groups
  • Camera-based audio perspective system (inside, hood, rear, or custom mixes) without extra code
  • Optional NOS system with dedicated parameter sets and audio integration
  • Persistent car upgrade system using JSON-based data storage
  • Built-in access to upgrade status and performance values for UI integration
  • Designed for racing, open-world driving, simulation, and sim-cade projects
  • Example assets included for testing only; final visuals and audio are user-defined

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.2f1 Not listed Compatible Not listed

This project is primarily code-based. HDCarController focuses on vehicle physics, driving logic, audio systems, and upgrades, and is largely independent of the render pipeline. The published demo uses URP, but the system also works with HDRP and Built-in. Visual effects and materials may require user adjustment depending on the selected pipeline.

As listed on the Asset Store.