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Package details
- Latest version
- 1.2.0
- Last updated
- First released
- Unity version
- 2018.4.0 or later
- Package size
- 18.5 MB
- Files
- 392
- Favorites
- 38
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
Combat Flight Framework
- Price drop
Highly modular and flexible scripts for aerodynamics, rotation control for believable control-surface motion, as well as targeting and weapons.
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
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Combat Flight Framework video 1
About this asset
A flight sim asset composed of many small modular scripts you can use to contruct an aircraft that flies with believable motion.
Features
- Flight behaviour derived from aircraft surface positions for realistic-looking aerodynamics.
- Enhanced mass calculations from provided sets of mass-points.
- Radar emission, reflection, sensors and terrain blocking.
- Weapon target prediction including partially or fully ballistic trajectories.
- Turret aiming from radar blips using any-axes.
- Damage effects and destructible parts.
- Initial implementation of AI for aircraft behaviour.
- Hinges with acceleration for natural movement - a modular component with many possible uses.
The demo scene provides a fictional fighter jet and some missile-equipped enemy opposition. The playable demo is available at:
https://ucflight.azurewebsites.net/flight
From the publisher's Asset Store listing.
Technical details
Compatibility
- Upgraded package was developed with Unity 6.3.14f1.
- Input controls have script variants for both InputManager and InputSystem.
- The ExampleScene in the upgraded package relies on modern InputSystem and legacy UI (uGUI). It was tested as working with Unity's current built-in render pipeline template (as of May 2026).
- HUD graphics rely on UI (uGUI).
- Tested with uGUI 2.0.0 and InputSystem 1.19.0.
- Legacy package is retained for compatibility with Unity 2018 to below 6, but will not gain improvement past version 1.1.
Technical
- The aircraft are built from many modular interacting scripts, with maximum code reuse.
- The code base is math-heavy with efficient use of vector calculations.
- Most components use a custom time-update method to allow script order to be specified in-code and run infrequently.
Environment
- Demo keyboard controls are set up for PC keyboard layout.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.14f1 | Compatible | Not listed | Not listed |
This is primarily a scripts asset. Only the example scene depends on the built-in render pipeline.
As listed on the Asset Store.