Hexa Block is a complete, ready-to-publish puzzle game for Android and iOS, built in Unity. It comes with 603 levels on hexagon, square and triangle boards, a level creator for making more, an in-app purchase shop, ad support and a full set of daily and progression features, so you can reskin it, add your ad network and release it.
Gameplay
Players drag coloured shapes from a tray onto a board until every shape has been placed. Shapes can be picked back up and moved, and a level is solved when all of them are on the board. Reset sends every shape back to the tray, and the Hint power-up shows where one shape belongs.
The main progression plays 603 levels, alternating between hexagon, square and triangle boards, with 3 Beginner levels followed by 50 Easy, 50 Medium, 50 Hard and 50 Impossible levels of each shape. A further 147 Beginner level files are included for you to add to a level group if you want a gentler start.
Gameplay
- 603 levels in the main progression, plus 147 spare Beginner levels, as JSON files grouped and sequenced through level group configs
- Three tile shapes: hexagon (both orientations supported), square and triangle
- Level Creator editor window: choose the tile shape and board size, place shapes by hand or auto-fill them, and export one level or generate a batch
- Hint power-up, earned and bought as a resource
- Reset, with progress on the current level saved automatically
- Daily puzzle on a monthly calendar, with up to 3 stars per day
Monetization
- In-app purchase shop (Unity IAP 5): Remove Ads, a one-time Starter Bundle, coin and gem bundles, and chests
- Free chest unlocked with a rewarded ad, and a rewarded-ad coin button on the game screen
- Banner, interstitial and rewarded ads through a pluggable ad network layer (see Optional)
- Remove Ads purchase that stops banners and interstitials, re-applied when purchases are restored
- When the player can't afford something, the shop opens on the coins or gems section
Retention
- Daily rewards
- Daily tasks
- Prize wheel
- 10 achievements with tiered rewards
- Local notifications for daily rewards, daily tasks and return reminders (Mobile Notifications package; switch on NotificationManager in the Bootstrap to use them)
- Rate-the-app prompt
- Haptic feedback on Android and iOS
Progression
- Coins, gems and crowns, with player levels and level-up rewards
- Achievements, the daily puzzle and daily tasks unlock as the player completes levels, each with an unlock popup
Tech
- Manager architecture: every system is a manager, loaded in dependency order at startup and listed in one Bootstrap component
- ScriptableObject configs for every manager, assigned in the Inspector
- Local JSON save system with batched writes
- Event bus, object pooling and a screen, popup and HUD UI system with transition animations
- String ID types with Inspector pickers for screens, sounds, resources, events and more
- Debug console in development builds (time controls, challenge progress, commands)
Easy to customize
The game's own code is 11 scripts in Assets/BizzyBeeGames/HexaBlock/ (namespace BBG.HexaBlock), 5 of them the level tools. Everything else is the shared BBG framework in Assets/BizzyBeeGames/Framework/. Shop items, rewards, ads, levels and achievements are ScriptableObject configs edited in the Inspector. The art is 129 SVG sprites, so it scales cleanly and is easy to recolour. Several BBG games can be imported into the same project and share one copy of the framework.
Included documentation: a guide to each framework system (levels, rewards, conditions, features, achievements, daily puzzle, daily reward, prize wheel, interrupts, shop, notifications, sound), requirements, IAP setup, and a setup guide for each supported ad network.
Requirements
- Unity 6000.3 or newer, with the Android or iOS build target
- Unity UI (com.unity.ugui) with TextMesh Pro, and its TMP Essential Resources
- In-App Purchasing (com.unity.purchasing 5.x)
- Mobile Notifications (com.unity.mobile.notifications)
The three Unity Registry packages are installed with the asset.
Optional
These are detected automatically once you import their SDK. Without them the game still compiles and runs.
- Ad networks: Appodeal, AdMob, Unity Ads, AppLovin MAX
- Google Play In-App Review (Android in-app rating dialog; without it, "Rate" opens the Play Store page)
Not included / limitations
- No ad SDKs are bundled: import the network you use and follow its guide in Docs/Ads/
- No online backend, accounts, cloud save, leaderboards or analytics. Progress is saved on the device.
- Shapes don't rotate: each one is placed as it appears in the tray
- Builds for Android and iOS only
Third-party notices
Asset uses Curved Text Mesh Pro under MIT License; see Third-Party Notices.txt file in package for details.
Asset uses Nunito font under SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details.