HyperCasual Games Bundle 2 | Puzzle Templates OFFICIAL SALE

🎮 HyperCasual Games Bundle #2 – 10 Mobile Puzzle Game Templates (Games #11–#20)

Modular Puzzle & Arcade Templates for Unity | Level Editors Included | Ad Monetization Ready


HyperCasual Games Bundle #2 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.


Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.


This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.


🕹️ Play demo: Browser Demo | Android Demo


This bundle is part of the HyperCasual Game Engine – check out the full engine with 20+ games:

👉 HyperCasual Game Engine



🕹️ 10 Game Templates Included


  • #11 Hole Loop Jam – Conveyor-loop puzzle with BFS pathfinding where colored pots collect matching blocks. Level editor with visual grid painter and pot data builder.
  • #12 Coffee Color Block – Color-matching conveyor puzzle where coffee cups fill shaped blocks on a timed grid. Level editor with block shape editor and scene capture support.
  • #13 Color Brick Loop – Circular conveyor belt puzzle with a cannon that fires at goal-colored bricks in sequence. Level editor with color grid and goal sequence builder.
  • #14 Good Swipe – Swipe-based item sorting puzzle with combo scoring, collection targets, and grid refactoring. Level editor with fill target and box placement tools.
  • #15 Drop Marbles – Physics-based marble release puzzle with conveyor routing and color-matched fill targets. Level editor with box item and fill column editors.
  • #16 Sand Flow Puzzle – Sand physics simulation (80x80 pixel engine) with bucket suction, conveyor belts, and 3 booster types. Image quantization level editor for creating levels from any image.
  • #17 Snake Out – Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes. Visual grid painter level editor.
  • #18 Donut Master – Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes in various shapes (2x2, L-shaped, etc.) onto a target board. Visual level editor included.
  • #19 StackFill – 3D block-stacking puzzle with wall constraints on XY and YZ planes. Tap-to-place mechanics with a level editor featuring XY/YZ grid views.
  • #20 Crowd To Bus – Color-sorting puzzle where players move 6-color people groups on a grid to match bus compartments. Two-panel level editor with grid painter and car configuration.


🛠️ What's Included


✅ 10 complete game modules with scripts, prefabs, and example levels

✅ Custom Unity Editor Windows for level creation (per game)

✅ Shared core systems — Audio, UI, Camera, Level Management, Animations

✅ Data-driven levels using JSON and ScriptableObjects

✅ Simple Mobile Ads Mediation (AdMob) — Banner, Interstitial, Rewarded Video, App Open

✅ Clean, namespace-isolated C# code (no third-party dependencies)

✅ Mobile-ready for Android & iOS



🧩 Core Architecture


The bundle is built on a modular, extensible core:


- Singleton Managers for centralized game state and audio control

- Data-Driven Levels separating design from logic

- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts

- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies

- Plug-and-play Win/Lose UI panel system



💡 Who Is This For?


- Hypercasual & mobile game developers

- Indie studios & solo devs

- Rapid prototyping & game jam participants

- Developers learning Unity custom editor tooling

- Teams building reskinnable puzzle games



📄 Documentation & Support

View Online Documentation


📩 Support: ragendom@gmail.com

Responses within 24–48 hours. Please include your order number for faster assistance.