Block Blaster Jam | Game Template + Editor OFFICIAL SALE

Block Blaster Jam – Jam Template + Editor is a complete Unity game template for building and customizing cannon-based block shooting puzzle games. Players load colored cannons into slots and fire projectiles at color-matched blocks to clear the grid — a satisfying hypercasual puzzle mechanic inspired by popular casual mobile games such as This is Blast!


This game template includes a full puzzle gameplay loop, a dynamic block grid with stacked floors and destructible obstacles, a queue-based cannon system, three boosters, and a fully featured Unity level editor with automatic level generation. Every system is modular, data-driven, and easy to extend — making it the ideal starting point for a game jam project, rapid prototype, or a production-ready casual or hypercasual mobile puzzle game.


Try First: Browser Demo | Android Demo


OUR ADVANTAGES

  • Developer-oriented architecture
  • Clear documentation and setup workflow
  • Built-in level editor and editor utilities
  • Easy visual, color, and gameplay customization
  • Clean, modular, and extendable Unity codebase

TEMPLATE INCLUDES


🎯 Block Blaster Gameplay

‎ ‎ ‎ ‎ - Queue-based cannon and firing slot system

‎ ‎ ‎ ‎ - Color-matching projectile shooting mechanic

‎ ‎ ‎ ‎ - Dynamic grid with gravity and reserve block spawning

‎ ‎ ‎ ‎ - Stacked floor blocks (1–5 floors) for multi-hit challenges

‎ ‎ ‎ ‎ - 2×2 obstacle blocks with configurable HP

‎ ‎ ‎ ‎ - Hidden cannons, locked slots, and multiple puzzle variations


🏗️ Level Editor & Data System

‎ ‎ ‎ ‎ - Built-in Unity Editor level designer window

‎ ‎ ‎ ‎ - 500 Levels included

‎ ‎ ‎ ‎ - Visual grid painter for blocks, floors, cannons, and obstacles

‎ ‎ ‎ ‎ - Queue column and cannon configuration

‎ ‎ ‎ ‎ - JSON level export and import system

‎ ‎ ‎ ‎ - NEW: Auto level generator (create hundreds of levels in bulk)


🎮 Boosters & Gameplay Systems

‎ ‎ ‎ ‎ - Three built-in boosters: Shuffle, Bomb, and Unlock

‎ ‎ ‎ ‎ - Progressive booster unlocking across levels

‎ ‎ ‎ ‎ - Tutorial popups and per-level usage tracking

‎ ‎ ‎ ‎ - Extendable system for adding new booster mechanics


🎨 Color & Visual Tools

‎ ‎ ‎ ‎ - 10 built-in block colors (Red, Yellow, Blue, Green, Orange, Purple, Pink, Cyan, Lime, Magenta)

‎ ‎ ‎ ‎ - Smooth cube mesh rendering with URP/Lit materials

‎ ‎ ‎ ‎ - Procedural block creation and particle explosion effects

‎ ‎ ‎ ‎ - Easily replace materials, meshes, and visual effects


🧪 Developer & Debug Tools

‎ ‎ ‎ ‎ - In-game developer settings panel (level nav, win/lose trigger, ad testing)

‎ ‎ ‎ ‎ - Keyboard shortcuts for level skipping and booster unlock

‎ ‎ ‎ ‎ - Modular GameManager architecture

‎ ‎ ‎ ‎ - Clean namespace isolation (HypercasualGameEngine)


🎨 Customization Friendly

‎ ‎ ‎ ‎ - Easily replace visuals, UI, and animations

‎ ‎ ‎ ‎ - Add new block colors via a single enum and color array

‎ ‎ ‎ ‎ - No hardcoded gameplay rules

‎ ‎ ‎ ‎ - Designed as a foundation template, not a locked system


📱 Mobile Ads Network

‎ ‎ ‎ ‎ - AdMob: Monetization network included (banner, interstitial, rewarded video)


💿 Supported Platforms

‎ ‎ ‎ ‎ - iOS

‎ ‎ ‎ ‎ - Android

‎ ‎ ‎ ‎ - WebGL

‎ ‎ ‎ ‎ - Desktop


📄 Documentation

Online Documentation

Includes step-by-step guides for:

  • Setting up the game scene and running your first level
  • Designing levels with the visual grid painter
  • Configuring cannons, floor stacks, obstacles, and locked slots
  • Using the Auto Level Generator to batch-create content
  • Adding new block colors and boosters
  • Extending the template for your own block puzzle or hyper-casual game

📬 Support

If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com