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Package details
- Latest version
- 1.4
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 113.1 MB
- Files
- 170
- Favorites
- 118
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- 11
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Keywords
To hdrp Stylized Vegetation Wind Shader URP 2025
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High-performance stylized wind shader for URP. Features toon shading, wiggle effects, and GPU instancing.
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To hdrp Stylized Vegetation Wind Shader URP 2025 screenshot 1
About this asset
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Stylized Vegetation Wind Shader URP
Bring your environment to life with a high-performance, stylized wind system optimized specifically for the Universal Render Pipeline (URP). This package offers a complete shading solution that blends beautiful cell-shaded aesthetics with physically responsive wind simulation, giving you total control over how grass, trees, and bushes behave in your game world.
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Key Features
Advanced Wind Controller Manage the weather dynamics of your entire scene through a single global "WindController" script. The system calculates wind behavior efficiently, allowing for complex movement without sacrificing performance.
- Main Wind: Simulates the primary bending of vegetation based on wind strength, speed, and wave size.
- Wiggle Effect: Adds a layer of secondary motion to simulate fast, sharp wind gusts or leaf tremors, creating a more organic and detailed look.
- Global Turbulence: Utilizes global noise tiling and angle spreading to ensure wind direction and intensity vary naturally across the world, avoiding repetitive patterns.
Stylized Rendering & ShadingDesigned for artistic cohesion, the shader provides flexible tools to match your game's visual style.
- Toon & Cell Shading: Use custom ramp textures (gradients) to define light falloff, easily achieving a flat "anime" look or a softer diffuse style.
- Translucency: Simulates light passing through thin foliage with adjustable power and range controls, complete with translucent map support.
- Normal Reconstruction: Optionally recalculate mesh normals in real-time during wind deformation to ensure accurate lighting and shading even when models are heavily bent.
Optimization & PerformanceBuilt to handle dense vegetation scenes.
- GPU Instancing: Fully supports GPU instancing for shared meshes, which is highly recommended for rendering large numbers of plants efficiently.
- LOD Friendly: Includes toggles for receiving shadows and normal reconstruction to optimize performance on lower Level of Detail (LOD) models.
Workflow & Model Preparation The system relies on Vertex Colors to precisely encode wind data, giving artists granular control over animation behavior.
- Red Channel: Controls Wiggle strength (best used with a linear gradient from bottom to top).
- Green Channel: Controls random time offsets for noise to desynchronize movement.
- Blue Channel: Controls random angle offsets.
- Alpha Channel: Controls Main Wind influence (solid colors recommended for branches, gradients for small plants).
Package Contents
- Custom URP Shader.
- WindController script for global management.
- Debug tools to visualize noise textures and wind waves.
Requirements
- Unity 2025.4 or higher.
- Universal Render Pipeline (URP).
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From the publisher's Asset Store listing.
Technical details
Meshes/Prefabs: 57 meshes / 54 prefabs
Materials: 7 diffuse (non-PBR)
Textures: 16 textures (range 32x4–4096x4096; common 4096x4096×5, 1024x1024×4)
UV Mapping: Yes
LOD Support: 54 prefabs with LODGroup (typical 3 levels, range 2-3)
Rigging/Animations: None
Polygon Count (Meshes / LODs):
Min: 6 tris (e.g. EA03_Plant_Field_01b_LOD0)
Median: 92 tris (e.g. EA03_Plant_Bush_02a_LOD0)
Max: 5,646 tris (e.g. EA03_Nature_Tree_11a_LOD0)
Polygon Count (Prefabs):
Min: 9 tris (e.g. EA03_Plant_Field_01b_PRE)
Median: 144 tris (e.g. EA03_Plant_Bush_02a_PRE)
Max: 12,639 tris (e.g. EA03_Nature_Tree_11a_PRE)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Not listed | Compatible | Not listed |
As listed on the Asset Store.