Sharp Shadows Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.1.4
Last updated
First released
Unity version
2019.3.5 or later
Package size
4.9 MB
Files
67
Favorites
243
Views in the past week
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Sharp Shadows Toolkit

by Gustav Olsson AB (opens in new tab)

4.8 / 5 · 6 ratings

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The Sharp Shadows Toolkit brings sharp, pixel-perfect shadows to your Universal Render Pipeline project. Perfect for games and experiences targeting a non-photo-realistic art style!

Price $999.99

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Price history

Last 6 months

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Price history for Sharp Shadows Toolkit, 6 months Current $999.99; lowest $499.99; highest $999.99 in this period. $0 $500 $1000 Jun Jul Aug Sep Oct Nov

Asset preview

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Sharp Shadows Toolkit screenshot 1

Sharp Shadows Toolkit screenshot 1

About this asset

Now with Unity 2021 and URP 11/12 support!

NOTE: This toolkit ONLY supports the Unity / URP combinations listed in the README linked below

The Sharp Shadows Toolkit is a code package that brings sharp, pixel-perfect shadows to your Universal Render Pipeline (URP) project. Many games and experiences target a non-photo-realistic art style for which sharp shadows are better suited than the built-in shadows that tend to be either too soft or too jagged, especially on low quality settings.

The toolkit can be useful in a wide variety of scenarios, from old-school drop shadows for characters in a mobile game to ubiquitous high quality shadows for an architecture visualization project.

Website & Readme

From the publisher's Asset Store listing.

Technical details

Features

- Dynamic pixel-perfect shadows for the Lightweight/Universal Render Pipeline

- No jagged shadow edges or visible pixels

- Seamless editor integration using automatic asset post processing

- Two rendering modes

- Inject into screen space shadow texture for optimal image quality

- Draw after opaque geometry for optimal performance

- Handles both skinned and non-skinned meshes

- No restriction on the mesh geometry of the shadow caster

- Multi-object editing

- Fog support

Current Limitations

- For the Lightweight/Universal Render Pipeline only

- Only supports the main directional light of the scene

- No support for custom vertex displacement

- Alpha blended or clipped geometry will produce solid shadows (the shape of the triangles)

- Skinned mesh shadows may appear cracked if they are subject to large deformations

- Shadows are not anti-aliased when injected into screen space shadow texture

Please see the readme for a list of compatible Unity and URP versions.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.22f1 Not listed Compatible Not listed
2021.1.26f1 Not listed Compatible Not listed
2019.3.5f1 Not listed Compatible Not listed

Due to the many Unity editor/URP versions, not all combinations are supported. See the README for an up-to-date list of supported combinations.

As listed on the Asset Store.