Modular Emissive Lighting View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.13 or later
Package size
32.7 MB
Files
109
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Modular Emissive Lighting

by Sephtis Von Kain (opens in new tab)

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A Selection of Realistic modular lights that make use of HDR emission and Bloom Post Processing effect. Includes versatile and customisable shaders and materials. Uses a 'no-bake-no-uv' workflow.

Price $9.99

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Asset preview

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Modular Emissive Lighting screenshot 1

Modular Emissive Lighting screenshot 1

About this asset

NOTE: models do not use the regular normal map workflow * see below

A Selection of Realistic modular lights that make use of HDR emission and Bloom Post Processing effect. Includes versatile and customisable shaders and materials.

Uses a 'no-bake-no-uv' workflow.

Features

•Custom shaders (ASE Compatible)

•Customisable PBR materials; from steel to plaster to wood

•Allows you to expand the package with your own material instances and use the no-bake-no-uv workflow yourself saving you time and enabling you to be more efficient

•Fully Customisable; Emissive Colours and tube burnout

•modular, easy, fast, snap to grid

•real world scale

•Texel density can be adjusted by using the 'set tiling' parameter on any of the materials

•Looks great in VR

•'no bake' workflow

*NOTE: models do not use the regular normal map workflow...

Instead I use a 'no-bake-no-uv' workflow sometimes referred to as 'medium poly'

This technique is based upon the work of Disney, iLM and Star Citizen.

The workflow is not identical to their implementation but it is based upon it, I have taken what I believe to be the best parts of their processes and adapted them to fit my own needs and limitations, this is a 'no-bake-no-uv' workflow that I use, which makes use of triplanar shading. This means that the poly count 'may' be higher than you are accustomed to.

Therefore it is something you must consider before you purchase.

However this can give you a lot more freedom and allow you to be far more productive in much, much less time, it just depends on the requirement of your project.

I have included some information on the workflow I use with this asset and how to get started. So I guess you can consider this a workflow primer too :)

Thank you for your interest :)

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.13f1 Compatible Not listed Not listed

This asset should work with any Bloom Effect.

If you dont own one already you can use the Free Unity Post Processing Stack 2:

com.unity.postprocessing

As listed on the Asset Store.