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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.5.2 or later
- Package size
- 3.5 MB
- Files
- 24
- Favorites
- 485
- Views in the past week
- 54
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Keywords
Mecanim Control
- Price drop
A coding tool that allows for a variety of animation methods commonly used by the Legacy system to control Mecanim animations without the Animator interface.
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Mecanim Control screenshot 1
About this asset
Your ultimate solution for Mecanim animation based games
Unity 6 compatible
Mecanim Control is a coding tool that allows for a wide variety of animation methods commonly used by the old Legacy system for the Mecanim animation system (Humanoid/Generic) plus a handful of extra features.
Load clips at runtime, toggle mirror and even use animation wrappers. No more visual editor dependency!
Mecanim Control is sub-tool available on Universal Fighting Engine (SOURCE).
Watch this video to view this technology in action.
Mecanim Control currently supports the following methods:
- AddClip
- CrossFade
- GetAnimationData
- GetCurrentAnimationData
- GetCurrentClipName
- GetCurrentClipPosition
- GetMirror
- GetSpeed
- IsPlaying
- Pause
- Play
- Remove Clip
- Restore Speed
- Rewind
- SetCurrentClipPosition
- SetDefaultClip
- SetMirror
- SetSpeed
- SetWrapMode
- Stop
Along with several Events. For more information, please visit this page.
Demo Included with 4 humanoid animations (idle, walk, crouch and punch)
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.5.2f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.