Mecanim Control View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.5.2 or later
Package size
3.5 MB
Files
24
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485
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54

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Mecanim Control

by Mind Studios (opens in new tab)

4.3 / 5 · 35 ratings

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A coding tool that allows for a variety of animation methods commonly used by the Legacy system to control Mecanim animations without the Animator interface.

Discount -100% Previous price $10.00 Price Free

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Price history

Last 6 months

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Price history for Mecanim Control, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Mecanim Control screenshot 1

Mecanim Control screenshot 1

About this asset

Your ultimate solution for Mecanim animation based games

Unity 6 compatible

Mecanim Control is a coding tool that allows for a wide variety of animation methods commonly used by the old Legacy system for the Mecanim animation system (Humanoid/Generic) plus a handful of extra features.

Load clips at runtime, toggle mirror and even use animation wrappers. No more visual editor dependency!

Mecanim Control is sub-tool available on Universal Fighting Engine (SOURCE).

Watch this video to view this technology in action.

Mecanim Control currently supports the following methods:

- AddClip

- CrossFade

- GetAnimationData

- GetCurrentAnimationData

- GetCurrentClipName

- GetCurrentClipPosition

- GetMirror

- GetSpeed

- IsPlaying

- Pause

- Play

- Remove Clip

- Restore Speed

- Rewind

- SetCurrentClipPosition

- SetDefaultClip

- SetMirror

- SetSpeed

- SetWrapMode

- Stop

Along with several Events. For more information, please visit this page.

Demo Included with 4 humanoid animations (idle, walk, crouch and punch)

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.2f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.