View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1.2
- Last updated
- First released
- Unity version
- 2020.1.0 or later
- Package size
- 4.4 MB
- Files
- 43
- Favorites
- 119
- Views in the past week
- 15
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.00 on
Keywords
Third Person Camera with Lock On
Price $25.00
Buy on Asset Store (opens in new tab)
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 9
Third Person Camera with Lock On screenshot 1
About this asset
This asset is a camera script with third person perspective capabilities and a dynamically controlled Lock on mode designed for action oriented third person games.
The third person mode is an orbit like camera defined by its distance and angle from its look target.
The lock on mode distance and angle is calculated dynamically using the set values and the positions of the player character and the lock on target in order to keep both subjects in frame when possible.
Read the Documentation
Check out the Publisher Website
Features:
• Supports mouse and controller input
• Switch targets when in lock on
• Drag and drop script
• Camera collision adapts to camera size
• Tons of inspector variables for customization
• C# public property variables
• Adapts to target and player movements
• Option to not jump with the character
• Different algorithms for choosing target
• Fade/make transparent pillars and other small items that don't collide with the camera
• Limit Up and down movement and optionally reset movement back to an allowed interval
• Auto adapts to window resizing during play
• Can be accessed and controlled by custom scripts
• C# code fully available
• All features documented
Demo scene included.
If you have any issues, questions or bugs to report, suggestions, feature requests don’t hesitate to contact me via email:
[email protected]
The third person mode is an orbit like camera defined by its distance and angle from its look target.
The lock on mode distance and angle is calculated dynamically using the set values and the positions of the player character and the lock on target in order to keep both subjects in frame when possible.
Read the Documentation
Check out the Publisher Website
Features:
• Supports mouse and controller input
• Switch targets when in lock on
• Drag and drop script
• Camera collision adapts to camera size
• Tons of inspector variables for customization
• C# public property variables
• Adapts to target and player movements
• Option to not jump with the character
• Different algorithms for choosing target
• Fade/make transparent pillars and other small items that don't collide with the camera
• Limit Up and down movement and optionally reset movement back to an allowed interval
• Auto adapts to window resizing during play
• Can be accessed and controlled by custom scripts
• C# code fully available
• All features documented
Demo scene included.
If you have any issues, questions or bugs to report, suggestions, feature requests don’t hesitate to contact me via email:
[email protected]
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.1.0f1 | Compatible | Compatible | Compatible | Compatible |
| 2021.1.0f1 | Compatible | Compatible | Compatible | Compatible |
| 2020.1.0f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.