Runtime NavMesh View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2017.1.1 or later
Package size
412 KB
Files
7
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Runtime NavMesh

by White Star (opens in new tab)

3.4 / 5 · 5 ratings

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5 stars 2
4 stars 0
3 stars 2
2 stars 0
1 star 1
Price $35.00

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Price history

Last 6 months

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Price history for Runtime NavMesh, 6 months Current $35.00; lowest $35.00; highest $35.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Runtime NavMesh screenshot 1

Runtime NavMesh screenshot 1

About this asset

Descriptions
One of the things that is needed for AI in the Unity game engine is how to change NavMesh during game play (at runtime).
Using the Runtime NavMesh Package, you can change the NavMesh path before starting the game, in game pause mode, or during game play.
This package is created with Unity3d 5.6 and it works with higher versions of unity3d.
It is best to use the .Net framework version 4.
Features
- Easy to Use
- Baking Before Game Play
- Baking After Game Play
- Used Up-To-Date Tricks
- Usability for Mesh Filter and Terrain
- Ability to Select Area
- Ability to Select Agent Type
- Compatible With the Unity3d Terrain
- No coding required
- Demo Scene Included
- There Is No Need to Baking and Static Objects
Hope you enjoy this package.

From the publisher's Asset Store listing.