4 Different color materials for wide skin, armor and 4 Different color materials for eye color customization included.
Modular parts are done via Skinned Mesh Renderer. To switch between Modular parts or use parts separately, you can just check/uncheck Skin Mesh Renderer for mesh you want show/hide.


V2 Update:
-Diffuse maps rework
-Modular structure
-Separate Material for eye
-Several animation fixes
 
PBR Stylized Material: 

-8 Handpainted Diffuse Maps
-2 Normal maps
-2 Roughness maps
 
Create your own style with:
-4 Base skin colors
-4 Eye colors
-Modular Equipment
 
ANIMATIONS LIST:
-Idle
-Idle01
-Talk
-Ready
-Load
-Hit
-Walk
-Run
-Run01
-Attack
-Attack01
-Jump_Start
-Jump_Loop
-Jump_End
-SpellA
-SpellB_Start
-SpellB_Loop
-SpellB_End
-Death

TECHNICAL DETAILS:
Rigged: Yes
Animated: Yes
Number of Modular parts: 6
Number of Prefabs: 16 (8 with PC shader & 8 with Mobile shader)
Character Vertex Count(Full set): 7,788
Character Triangle Count(Full set): 12,904
Projectile Vertex Count: 34
Projectile Triangle Count: 40
Texture Resolutions: 2048x2048,512x512
Number of Textures: 12
Number of Materials: 16 (8 with PC shader & 8 with Mobile shader)
Number of Animations: 19