NeoFPS: FPS Controller, Template & Toolkit

Make your FPS vision a reality with an asset that solves many of the problems you'll encounter while building a polished FPS game. NeoFPS is not just a character controller. It's a full suite of systems that work together to craft an FPS. From movement and weapons, down to in-game menus and quick-save/load.


You design worlds. NeoFPS puts players in them.


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"NeoFPS is the first FPS template I've tried that feels like it was designed and developed by someone who really understands the genre. It's highly flexible, intuitively organized, thoroughly documented, and fully supported. And it gets a lot important details right that other FPS tools either mess up or miss entirely."

Craig Hubbard, Former Creative Director at Monolith Productions

- F.E.A.R. First Encounter Assault Recon

- The Operative: No One Lives Forever

- No One Lives Forever 2

- Vampire: The Masquerade – Bloodhunt


Key Features:


NeoFPS was developed with the core goals of flexibility, extensibility and control. It enables you to precisely meet your FPS design goals or experiment with new ideas.


The core of NeoFPS is a powerful "motion graph" visual FSM editor for modelling first person movement, sitting on top of a custom kinematic character controller. Combined with a powerful camera setup and modular firearm system, NeoFPS can build impressive FPS mechanics out of the box.


Firearms are assembled from a variety of modules that define their behaviour such as different aimers or reloaders. They are then animated via a combination of keyframed animations and procedural animation features. A variety of custom shaders are provided for render texture scopes or projected holographic sights (including URP and HDRP variations).


A full save-game system allows you to use quick-save and load to save everything down to bullets in flight. Alternatively you can selectively save data at checkpoints, or it can be used to persist data such as health and inventory between scene changes.


Extensive documentation and tens of deep-dive tutorial videos guide you through the features as you go. If you have any problems or want to chat about FPS or gamedev in general then join the active discord server alongside hundreds of other users, and share your FPS journey.


Demo Scenes:


The Demo Facility is a small slice of an example game level that will be expanded as new features are added. Alongside that there are the feature demo scenes that cover all the following:

  • Parkour, Blink And Grapple
  • Firing Range
  • Jetpacks And Guided Missiles
  • First Person Body (*Requires Third Party Animation Assets)
  • Interactable Doors
  • Camera Shake
  • Swimming
  • Moving Platforms
  • Inventories
  • NeoCharacterController
  • Character Persistence Across Scenes
  • Multi-Scene Saves
  • Origin Shift
  • Ladders

You can try each of these demo scenes before purchase with the Playable Demo on itch.io


Recently Added:

  • Weapon attachment system
  • Dual wielding
  • Weapons with dual fire modes
  • Pick up and manipulate rigidbody objects
  • Quick-melee/throw/shoot/tool and instant use consumables
  • Touchscreen controls
  • Audio effects

Check out the "Technical Details" below for a more in-depth list of included features.