Dig, carve, tunnel, and deform Unity terrains in real time, without switching to a full voxel engine.
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Digger PRO blends voxel editing with Unity’s built-in terrain so you keep your existing workflows while gaining true 3D sculpting (caves, overhangs, tunnels, etc.).
Powered by Burst, Unity Jobs, and Awaitables, it’s incredibly fast, lightweight, and production-ready.
✨ Voxels are used only where they are needed, which makes it faster and lighter than classical full voxel terrain engines.
🚀 What’s New in 8.0
Configurable Voxel Generation System
A redesigned, modular voxel pipeline:
Voxel Destructibility
Every voxel can now be either destructible (default) or indestructible.
Auto-Remove Floating Voxels
A fast connectivity-based cleanup system removes unsupported voxel clusters for more realistic terrain.
ModificationResult API
Terrain edits now return precise voxel statistics, perfect for resource systems, building rules, or visual feedback.
🛠 What Digger PRO Lets You Do
Digger PRO gives you a voxel-like editing experience without losing the Unity Terrain workflow you love.
🌟 Key Features
📦 Digger PRO vs. Digger
✅ Requirements
Unity 6+
Burst, AI Navigation, and Collections packages
❌ Limitations
WebGL not supported