Digger PRO – Voxel Terrain Sculpting


Dig, carve, tunnel, and deform Unity terrains in real time, without switching to a full voxel engine.


Demo | Documentation | Discord


Digger PRO blends voxel editing with Unity’s built-in terrain so you keep your existing workflows while gaining true 3D sculpting (caves, overhangs, tunnels, etc.).

Powered by Burst, Unity Jobs, and Awaitables, it’s incredibly fast, lightweight, and production-ready.


✨ Voxels are used only where they are needed, which makes it faster and lighter than classical full voxel terrain engines.



🚀 What’s New in 8.0


Configurable Voxel Generation System

A redesigned, modular voxel pipeline:

  • Swap generation strategies via ScriptableObjects
  • New Advanced Generator with depth and noise-based layering
  • Fully extensible through the IVoxelGenerator API

Voxel Destructibility

Every voxel can now be either destructible (default) or indestructible.

Auto-Remove Floating Voxels

A fast connectivity-based cleanup system removes unsupported voxel clusters for more realistic terrain.

ModificationResult API

Terrain edits now return precise voxel statistics, perfect for resource systems, building rules, or visual feedback.



🛠 What Digger PRO Lets You Do

  • Dig and deform terrain at runtime with high performance
  • Create caves, overhangs, arches, and tunnels
  • Update NavMesh at runtime
  • Persist modifications at runtime
  • Paint textures on generated cave meshes
  • Use custom brushes
  • Supports multi-terrain setups and all terrain creation tools

Digger PRO gives you a voxel-like editing experience without losing the Unity Terrain workflow you love.



🌟 Key Features

  • Real-time / in-game editing (Burst + Jobs)
  • No FPS drop by leveraging Unity's background threads and Awaitables
  • Advanced Operations included by default
  • Automatic LODs, collisions, and grass/detail removal
  • Mesh resolution control and rebuild tools
  • Undo/redo support
  • HDRP 17, URP 17, Built-in, and MicroSplat shader support (requires MicroSplat Digger module - read MicroSplat documentation for more details)
  • Lightmapping support (well, not for modifications made at runtime of course, and not with MicroSplat)
  • Compatible with Gaia, MapMagic, TerrainComposer, and others
  • NEW: Configurable Voxel Generation System
  • NEW: Auto-Remove Floating Voxels
  • NEW: Control Voxel Destructibility
  • Fully integrated with PolyTerrain for blocky or low-poly styles


📦 Digger PRO vs. Digger

  • Digger PRO has all Digger's features + full runtime support


✅ Requirements

Unity 6+

Burst, AI Navigation, and Collections packages



❌ Limitations

WebGL not supported