Digger PRO – Voxel Terrain Sculpting View on Asset Store (opens in new tab)

Package details

Latest version
8.1
Last updated
First released
Unity version
6000.0.71 or later
Package size
37.2 MB
Files
212
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Digger PRO – Voxel Terrain Sculpting

by Amandine Entertainment (opens in new tab)

4.1 / 5 · 119 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 67
4 stars 20
3 stars 14
2 stars 9
1 star 9

Digger PRO adds fast, real 3D terrain sculpting to Unity, including caves, tunnels and overhangs, without the heavy cost of full voxel engines. Built on 10 years of voxel development experience.

Price $99.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Digger PRO – Voxel Terrain Sculpting, 6 months Current $99.00; lowest $49.50; highest $99.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Digger PRO – Voxel Terrain Sculpting screenshot 1

Digger PRO – Voxel Terrain Sculpting screenshot 1

About this asset

Dig, carve, tunnel, and deform Unity terrains in real time, without switching to a full voxel engine.

Demo | Documentation | Discord

Digger PRO blends voxel editing with Unity’s built-in terrain so you keep your existing workflows while gaining true 3D sculpting (caves, overhangs, tunnels, etc.).

Powered by Burst, Unity Jobs, and Awaitables, it’s incredibly fast, lightweight, and production-ready.

✨ Voxels are used only where they are needed, which makes it faster and lighter than classical full voxel terrain engines.

🚀 What’s New in 8.0

Configurable Voxel Generation System

A redesigned, modular voxel pipeline:

  • Swap generation strategies via ScriptableObjects
  • New Advanced Generator with depth and noise-based layering
  • Fully extensible through the IVoxelGenerator API

Voxel Destructibility

Every voxel can now be either destructible (default) or indestructible.

Auto-Remove Floating Voxels

A fast connectivity-based cleanup system removes unsupported voxel clusters for more realistic terrain.

ModificationResult API

Terrain edits now return precise voxel statistics, perfect for resource systems, building rules, or visual feedback.

🛠 What Digger PRO Lets You Do

  • Dig and deform terrain at runtime with high performance
  • Create caves, overhangs, arches, and tunnels
  • Update NavMesh at runtime
  • Persist modifications at runtime
  • Paint textures on generated cave meshes
  • Use custom brushes
  • Supports multi-terrain setups and all terrain creation tools

Digger PRO gives you a voxel-like editing experience without losing the Unity Terrain workflow you love.

🌟 Key Features

  • Real-time / in-game editing (Burst + Jobs)
  • No FPS drop by leveraging Unity's background threads and Awaitables
  • Advanced Operations included by default
  • Automatic LODs, collisions, and grass/detail removal
  • Mesh resolution control and rebuild tools
  • Undo/redo support
  • HDRP 17, URP 17, Built-in, and MicroSplat shader support (requires MicroSplat Digger module - read MicroSplat documentation for more details)
  • Lightmapping support (well, not for modifications made at runtime of course, and not with MicroSplat)
  • Compatible with Gaia, MapMagic, TerrainComposer, and others
  • NEW: Configurable Voxel Generation System
  • NEW: Auto-Remove Floating Voxels
  • NEW: Control Voxel Destructibility
  • Fully integrated with PolyTerrain for blocky or low-poly styles

📦 Digger PRO vs. Digger

  • Digger PRO has all Digger's features + full runtime support

✅ Requirements

Unity 6+

Burst, AI Navigation, and Collections packages

❌ Limitations

WebGL not supported

From the publisher's Asset Store listing.

Technical details

For more information, check out the documentation.

If you have any question, please join us on Discord!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.71f1 Compatible Compatible Compatible

Tested on Unity 6.0, 6.2 and 6.3 with URP, HDRP and Built-in render pipelines

As listed on the Asset Store.