Audio Manager | CG View on Asset Store (opens in new tab)

Package details

Latest version
3.1.2
Last updated
First released
Unity version
2020.3.0 or later
Package size
1.4 MB
Files
192
Favorites
189
Views in the past week
10

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Keywords

Audio Manager | CG

by Carter Games (opens in new tab)

3.7 / 5 · 10 ratings

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An automated audio manager setup to handle storing and playing audio in your projects.

Price Free

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Price history

Last 6 months

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Price history for Audio Manager | CG, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Audio Manager | CG screenshot 1

Audio Manager | CG screenshot 1

About this asset

The audio manager is built with the intention of handling all the hard work for you and just letting you get out with making your games. The manager automatically detects the audio clips in your project and sorted them into a library for use. From there you can assign clips and music tracks, define groups of clips to play from a single call and more.

The asset is focused on code based audio playing, where you provided the calls and parameters in your codebase to have the audio play. There are inspector players for quick prototyping without needing to write any extra code should that be your use-case. But functionaility may be limited.

All audio provided in the project's demo's are under CC0 licences. Demo scenes can be removed on import and will not break the asset.

Example project provided here

🟥 Supported Versions

The asset is developed and maintained in 2020.3.x and make use for available .Net updates in the version. Older versions of Unity are not supported for this asset and likely will not work.

🟥 Important Links

- Docs

- Github

- Contact Email: [email protected]

🟥 How to Install

  • Import the package into your project.
  • That should be it!
  • The asset has all other setup done already as it is automated. If you get prompted to perform an initial audio scan, please do so.

🟥 Usage

Manage your audio in the library. Found under Tools/Carter Games/Audio Manager/Audio Library

Playing a clip called "myClip" from the library:

AudioManager.Play(“myClip”);

Playing a group called "myGroup" from the library:

AudioManager.PlayGroup(“myGroup”);

From the publisher's Asset Store listing.

Technical details

✔️Custom Inspectors for all scripts.

✔️Expandable.

✔️Several methods for playing sound.

✔️Automatically adds audio files, no need to do it yourself.

✔️Script to play audio anywhere on a single method call.

✔️Script to play background music in your game and transition between tracks with ease.

✔️Regularly updated and maintained with ❤️

The asset support the same audio file types as unity, as long as the audio registers as an AudioClip, it wil work twith the asset. See the officially suported types here.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.