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- Latest version
- 1.0
- Last updated
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- 2017.3.0 or later
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Everyday MoCap 02
Price $15.00
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Everyday MoCap 02 video 1
About this asset
Everyday MoCap 02 is here! This next installment from Morro Motion focuses on the most emotional standing mocap you've ever seen! Crying, Laughter, Anger, and more are all here and they're waiting for you!
This package features 17 motion capture animations for a bipedal humanoid character engaging in various standing poses. Morro Man included.
See these animations in action at the following links:
Everyday MoCap 02
Compatible with Morro Motion's other packages and Unity's Mecanim system, Everyday MoCap 02 is a great source of fun standing emotions.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
If you have any questions or experience any problems (no way, not possible) please feel free to contact our support staff at: [email protected]
*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.
This package features 17 motion capture animations for a bipedal humanoid character engaging in various standing poses. Morro Man included.
See these animations in action at the following links:
Everyday MoCap 02
Compatible with Morro Motion's other packages and Unity's Mecanim system, Everyday MoCap 02 is a great source of fun standing emotions.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
If you have any questions or experience any problems (no way, not possible) please feel free to contact our support staff at: [email protected]
*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.
From the publisher's Asset Store listing.