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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2019.1.0 or later
- Package size
- 410 KB
- Files
- 24
- Favorites
- 6
- Views in the past week
- 5
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- $4.99 on
Checkpoint Sys
Price $4.99
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Checkpoint Sys screenshot 1
About this asset
A simple checkpoint system, That activates checkpoints upon contact and respawns the player to it.
There are 3 modes (See in video)
- Regular: When the player hits a checkpoint it activates it.
- Locked: Each checkpoint can only be activated once.
- Ordered: Checkpoint can only be activated on a specific order.
It includes implementations both for 2D and 3D versions.
It include the following extra features:
- Save between plays - Saves the last checkpoint on the playerprefs, so the checkpoint is saved even if the level is exited
- Changing the looks/ effect when the checkpoints are active/unactivated and visited
Build with the standard render pipeline and can be easily adapted to any HQ and LW render pipelines
There are 3 modes (See in video)
- Regular: When the player hits a checkpoint it activates it.
- Locked: Each checkpoint can only be activated once.
- Ordered: Checkpoint can only be activated on a specific order.
It includes implementations both for 2D and 3D versions.
It include the following extra features:
- Save between plays - Saves the last checkpoint on the playerprefs, so the checkpoint is saved even if the level is exited
- Changing the looks/ effect when the checkpoints are active/unactivated and visited
Build with the standard render pipeline and can be easily adapted to any HQ and LW render pipelines
From the publisher's Asset Store listing.