Advanced FPS Counter View on Asset Store (opens in new tab)

Package details

Latest version
1.5.7
Last updated
First released
Unity version
2022.3.0 or later
Package size
562 KB
Files
34
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Views in the past week
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Advanced FPS Counter

by Code Stage (opens in new tab)

4.8 / 5 Β· 339 ratings

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5 stars 290
4 stars 34
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2 stars 1
1 star 2

In-game FPS counter and performance monitor: frame rate, frame time, memory usage and device info on screen on any platform, with an API to read and react to the stats.

Price $10.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Advanced FPS Counter, 6 months Current $10.00; lowest $3.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Advanced FPS Counter screenshot 1

Advanced FPS Counter screenshot 1

About this asset

🌎 Demo β–Ά Videos πŸ“– Manual πŸ“„ API Reference πŸ’¬ Discussions πŸ’Œ Discord | Report a bug | Request a feature

Shows stats via 3 counters:

β€’ FPS Counter

β€’ Memory Counter

β€’ Device Information Counter

Has a lot of customization settings.

See it in action at the WebGL demo.

πŸ“Œ FPS Counter

Frames per second, obviously ;D

Frame time in milliseconds.

Average FPS with customizable samples.

Minimum and maximum FPS with prewarm.

Approximate Render Time.

Custom colors within 3 custom intervals.

πŸ“Œ Memory Counter

Total private memory.

Allocated memory.

Mono memory.

GFX Driver memory (Unity 2018+, dev build).

Optional Precise mode for extra accuracy.

Customizable color.

πŸ“Œ Device Information Counter

Customizable color.

OS: name and Platform type.

CPU: model, cores count.

GPU row 1: full model name.

GPU row 2: API name and type.

GPU row 3: shader model & VRAM.

RAM: total amount on current device.

Screen:

  • resolution & refresh rate
  • window size & screen DPI

Model: device model.

πŸ“Œ Common features

Optional background (invisible) mode.

Global hotkey to enable / disable plugin.

Global gesture to enable / disable plugin.

Force FPS option to simulate low-end device.

Keep Alive option to survive scene switches.

Flexible counters anchoring.

Smart update system.

Independent counters update intervals.

Background effect.

Text Shadow & Outline effects.

Custom colors and style for each counter.

Custom scale, font, spacing, pixel offsets.

And more (see screenshots)!

πŸ“Œ Overall highlights

Easy to start:

Easy to extend:

Support and updates since 2014 πŸ’–

From the publisher's Asset Store listing.

Technical details

Uses uGUI for rendering but supports fully customizable output through the API allowing you to read any counter value.

🀝 Compatibility

  • Assembly Definition friendly
  • modern C# and .NET friendly
  • IL2CPP friendly
  • ready to be integrated as UPM package
  • works everywhere Unity works including VR platforms and WebGL

πŸ“– Documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.