Big project to build a game scene containing a lot of objects. Main tiles are 32x32 pixels includes: world: - a lot of terrain varieties - many varieties of trees and their variants - many varieties of bushes and variants - rocks and their variants - two varieties of hills - vegetation - static background - decorative elements - ...and a lot more cave dungeon: - a lot of terrain varieties - many construction variants - many varieties of rocks - vegetation - animated traps, spikes other: - animated objects - main character animated in four directions - two animated enemies in two directions - chest (small and large) - wells (health, stamina) main tiles (terrain) 32x32 pixels, other objects saved separately in individual files.