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- Latest version
- 1.24
- Last updated
- First released
- Unity version
- 2018.3.14 or later
- Package size
- 360.0 MB
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- 267
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- $9.99 on
Decal Master: Advanced Deferred Decals
Price $29.99
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Decal Master: Advanced Deferred Decals screenshot 1
About this asset
Decal Master is a powerful and user-friendly decal system for Unity.
Decal Placement Tool provides you with an easy-to-use workflow for putting decals on all types of surfaces in your game world.
Main features:
* PBR Decal Shader (albedo, normal, specular gloss, emission)
* Decal Placement Tool (place decals on any surface by mouse click)
* Does not require colliders for decals placing in Editor
* GPU Instancing
* Realtime frustum culling (rendering optimization)
* Sorting Order for each Decal
* Color option for each Decal
* UV Tiling and Offset option for each Decal
* Decal templates presets (Load, Save)
* Exclusion Mask (decals will not be projected onto selected layers)
* Spawn API and components
* Pool for faster decal spawn
* Runtime GPU Raycaster (no colliders required)
* GPURaycast to SkinnedMeshRenderer
* Terrain decals (blending by world position and terrain height)
* Scene preview support
* Easy-to-use
* Normals blending shader feature
* Amplify Shader Editor Decal Shader Template (BETA)
Requirements:
* Deferred rendering path on camera
* Command Buffer support
* Compute Shader support (Decal Placement Tool only)
Tested with Windows 10 DX11
Support e-mail: [email protected]
Decal Placement Tool provides you with an easy-to-use workflow for putting decals on all types of surfaces in your game world.
Main features:
* PBR Decal Shader (albedo, normal, specular gloss, emission)
* Decal Placement Tool (place decals on any surface by mouse click)
* Does not require colliders for decals placing in Editor
* GPU Instancing
* Realtime frustum culling (rendering optimization)
* Sorting Order for each Decal
* Color option for each Decal
* UV Tiling and Offset option for each Decal
* Decal templates presets (Load, Save)
* Exclusion Mask (decals will not be projected onto selected layers)
* Spawn API and components
* Pool for faster decal spawn
* Runtime GPU Raycaster (no colliders required)
* GPURaycast to SkinnedMeshRenderer
* Terrain decals (blending by world position and terrain height)
* Scene preview support
* Easy-to-use
* Normals blending shader feature
* Amplify Shader Editor Decal Shader Template (BETA)
Requirements:
* Deferred rendering path on camera
* Command Buffer support
* Compute Shader support (Decal Placement Tool only)
Tested with Windows 10 DX11
Support e-mail: [email protected]
From the publisher's Asset Store listing.