Crowd Simulation System View on Asset Store (opens in new tab)

Package details

Latest version
1.4
Last updated
First released
Unity version
6000.0.33 or later
Package size
80.9 MB
Files
408
Favorites
108
Views in the past week
31

Price tracking

Last checked
Tracked since
Lowest recorded
$11.50 on

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Crowd Simulation System

by Aligned Games (opens in new tab)

4.0 / 5 · 4 ratings

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Number of ratings for each star rating
5 stars 3
4 stars 0
3 stars 0
2 stars 0
1 star 1
  • Price drop

Crowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes that you can control! It runs very well and looks great too!

Discount -4% Previous price $23.00 Price $22.00

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Price history

Last 6 months

USD
Price history for Crowd Simulation System, 6 months Current $22.00; lowest $22.00; highest $22.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 9

Crowd Simulation System screenshot 1

Crowd Simulation System screenshot 1

About this asset

Try the demo :

WebGL Demo

Crowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes!

- There are 10 different humanoids to add to your crowd each with a variety of clothing options. This allows for over 30 different looking people in your unique crowds!

- Includes a stand to put your humanoids on!

- Humanoids come with 4 animations each. These are - Idle, clapping, waving and cheering. These animations make the crowd look lively and realistic.

- Includes a script that you can call functions from to make the crowd react differently to situations.

- Prefabs are set up for each model.

- Includes a pre-made scene.

- Great performance.

Post release additions :

- Added two unique 2D crowd assets to help performance for mobile devices or as distant crowds for PC projects! These have the same animations as the 3D ones and switching between them is easy!

- Completely reworked all 3D and 2D crowd assets, making them much higher quality and more performant.

- Added LOD's to the crowd assets to make them switch between 2D and 3D variants automatically at runtime.

For support email me at : [email protected]

My studio website :

Visit Here

From the publisher's Asset Store listing.

Technical details

  1. Number of textures per model: 4-5

Texture dimensions per model: 256-1024

Average Polygon count: +- 500

Number of meshes/prefabs: 21

UV mapping: Yes

LOD information (count, number of levels): 2 LODS per Gameobject

Types of materials and texture maps : Diffuse, Normal, Filtered Normal, Ambient Occlusion

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.33f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.