MicroSplat - Runtime Procedural Texturing View on Asset Store (opens in new tab)

Package details

Latest version
3.9.36
Last updated
First released
Unity version
2017.1.0 or later
Package size
10.2 MB
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MicroSplat - Runtime Procedural Texturing

by Jason Booth (opens in new tab)

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Price $20.00

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Price history for MicroSplat - Runtime Procedural Texturing, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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MicroSplat - Runtime Procedural Texturing video 1

About this asset

The Runtime Procedural Texturing module for MicroSplat adds several new features to the MicroSplat framework.

Discord Group

This module adds automatic texturing to MicroSplat, allowing you to immediately texture your terrain based on height, slope, and noise functions. All operations are calculated right in the shader, allowing it to work at runtime. You can also bake the result back when you're done.

A non destructive workflow is also now available, where one of your textures is used to paint procedural texturing, and all other brushes paint their respective textures. This lets you easily paint paths and other details over the procedural texturing.

Features Added:

- Up to 32 procedural layers

- Each layer has curve based filters for height and slope, along with a maximum weight and noise function

- You can generate a cavity and erosion mask, and apply curve based filters to them for additional texturing power

- Layers can be filtered by a 'region mask', allowing you to use different rules in different areas of the terrain

- Intuitive and fast response- all calculations happen in realtime, so changes to the terrain or ruleset automatically update instantly.

- New Per-Texture properties for mapping a gradient tint, hue, or brightness value over the height of the terrain (can be used in non-procedural mode as well!)

- Non-Destructive workflow can be used to combine procedural texturing with traditional splat mapping, allowing you to paint roads and other details over the procedural texturing

- Results can be baked back to traditional splat maps for further editing

From the publisher's Asset Store listing.

Technical details

Requires the MicroSplat framework to be installed.

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.35f1 Compatible Compatible Compatible
2019.4.39f1 Compatible Compatible Compatible

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

As listed on the Asset Store.