Renegade

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Includes:


• keeping track of animation states

• walk to run, jumping, vaulting, sliding, rolling

• dynamic capsule size

• ragdoll get up

• object/weapon pickup/use/drop

• gamepad / keyboard / touch control


ACTOR MECHANICS:


• SHOOTER

• FIGHT

• SWORD


VEHICLE CONTROLLERS:


• CAR : glass shatter. weapon use in vehicle. damage [smoke, explosion, fire]

• HELICOPTER : shooting rockets, ai chopper

• AIRPLANE


FEATURES:


• dialogue system

• task/mission assigning

• transport management

• assets and finances management

• node and spline based path-finding

• ik / ccd / add-rotation / point-at post processing

• grabbing detection / fixed joint attaching management

• kinematic bone tracking and hit detection

• velocity tracking for all body parts

• bone-specific animation matching system

• center-of-mass calculation

• gameplay record / save system

• level design


• destructible buildings


Easily extendible, simple oldschool C#.

Full code included.


ALWAYS IMPORT INTO AN EMPTY PROJECT.


debug:

look in the script comments.

bool doDebug on the scripts helps to identify (setup/config etc) problems.

also, please feel free to ask on [forum] before/after purchase.



Included other assets:


[MIT] physDamage for vehicles by vidiludi

[MIT] shaders by Allen DK

[MIT] volumetric fog by Siim Raudsepp

[MIT] Ultimate Outline by Luke Kabat

[MIT] Ezy-Slice by David Arayan

[MIT] LimbHacker by JoeCooper