Bus Out Crowd Jam | 3D Puzzle Template + Editor OFFICIAL SALE

This asset is made with HyperCasual Game Engine


Bus Out Crowd Jam – Jam Template + Editor is a complete Unity game template for building and customizing crowd-sorting bus puzzle games - inspired by Bus Jam, Bus Fever - Car Parking Jam and Bubble Bus: Parking Jam Puzzle mechanics.


Players tap colored buses into parking dock slots and watch matching colored people walk from the grid to board their bus — a satisfying hyper casual puzzle mechanic inspired by popular casual mobile games such as Bus Escape: Traffic Jam!


This game template includes a full puzzle gameplay loop, a dynamic people grid with BFS pathfinding, a queue-based bus docking system, three boosters, and a fully featured Unity level editor with automatic level generation. Every system is modular, data-driven, and easy to extend — making it the ideal starting point for a game jam project, rapid prototype, or a production-ready hyper casual puzzle template for mobile.


Try First: Browser Demo | Android Demo


OUR ADVANTAGES


  • Developer-oriented architecture
  • Clear documentation and setup workflow
  • Built-in level editor and editor utilities
  • Easy visual, color, and gameplay customization
  • Clean, modular, and extendable Unity codebase

TEMPLATE INCLUDES


🚌 Bus Out Crowd Gameplay

‎ ‎ ‎ ‎ - Tap-to-dock bus queue system with column-based bus ordering

‎ ‎ ‎ ‎ - Color-matching crowd boarding mechanic

‎ ‎ ‎ ‎ - Dynamic people grid with BFS pathfinding to dock slots

‎ ‎ ‎ ‎ - Configurable bus capacity per bus for multi-passenger challenges

‎ ‎ ‎ ‎ - Limited parking slots and traffic puzzle-style strategic docking decisions

‎ ‎ ‎ ‎ - VIP locked dock slots and multiple puzzle variations


🏗️ Level Editor & Data System

‎ ‎ ‎ ‎ - Built-in Unity Editor level designer window

‎ ‎ ‎ ‎ - 500 Levels included

‎ ‎ ‎ ‎ - Visual grid painter for placing and erasing colored people groups

‎ ‎ ‎ ‎ - Bus column and capacity configuration per level

‎ ‎ ‎ ‎ - JSON level export and import system

‎ ‎ ‎ ‎ - Auto level generator (create hundreds of levels in bulk)


🎮 Boosters & Gameplay Systems

‎ ‎ ‎ ‎ - Three built-in boosters: Shuffle, Pick Any, and VIP Dock

‎ ‎ ‎ ‎ - Progressive booster unlocking across levels

‎ ‎ ‎ ‎ - Tutorial popups and per-level usage tracking

‎ ‎ ‎ ‎ - Extendable system for adding new booster mechanics


🎨 Color & Visual Tools

‎ ‎ ‎ ‎ - 6 built-in crowd colors (Yellow, Red, Green, Orange, Purple, Blue)

‎ ‎ ‎ ‎ - 3D animated characters with idle, run, and boarding animation states

‎ ‎ ‎ ‎ - Bus outline highlight effect and particle burst on completion

‎ ‎ ‎ ‎ - Easily replace materials, meshes, and visual effects


🧪 Developer & Debug Tools

‎ ‎ ‎ ‎ - In-game developer settings panel (level nav, win/lose trigger, ad testing)

‎ ‎ ‎ ‎ - Keyboard shortcuts for level skipping and booster unlock

‎ ‎ ‎ ‎ - Modular GameManager architecture

‎ ‎ ‎ ‎ - Clean namespace isolation (BusOutCrowdJam)


🎨 Customization Friendly

‎ ‎ ‎ ‎ - Easily replace visuals, UI, and animations

‎ ‎ ‎ ‎ - Add new crowd/bus colors via a single enum and color dictionary

‎ ‎ ‎ ‎ - No hardcoded gameplay rules

‎ ‎ ‎ ‎ - Designed as a foundation template, not a locked system


📱 Mobile Ads Network

‎ ‎ ‎ ‎ - AdMob: Monetization network included (banner, interstitial, rewarded video)


💿 Supported Platforms

‎ ‎ ‎ ‎ - iOS

‎ ‎ ‎ ‎ - Android

‎ ‎ ‎ ‎ - WebGL

‎ ‎ ‎ ‎ - Desktop


📄 Documentation

Online Documentation

Includes step-by-step guides for:

  • Setting up the game scene and running your first level
  • Designing levels with the visual grid painter
  • Configuring bus columns, parking slots, capacities, and VIP docks
  • Using the Auto Level Generator to batch-create content
  • Adding new crowd colors and boosters
  • Extending the template for your own bus jam, traffic puzzle, or hyper casual game

📬 Support

If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com