This asset is made with HyperCasual Game Engine
Bus Out Crowd Jam – Jam Template + Editor is a complete Unity game template for building and customizing crowd-sorting bus puzzle games - inspired by Bus Jam, Bus Fever - Car Parking Jam and Bubble Bus: Parking Jam Puzzle mechanics.
Players tap colored buses into parking dock slots and watch matching colored people walk from the grid to board their bus — a satisfying hyper casual puzzle mechanic inspired by popular casual mobile games such as Bus Escape: Traffic Jam!
This game template includes a full puzzle gameplay loop, a dynamic people grid with BFS pathfinding, a queue-based bus docking system, three boosters, and a fully featured Unity level editor with automatic level generation. Every system is modular, data-driven, and easy to extend — making it the ideal starting point for a game jam project, rapid prototype, or a production-ready hyper casual puzzle template for mobile.
Try First: Browser Demo | Android Demo
OUR ADVANTAGES
TEMPLATE INCLUDES
🚌 Bus Out Crowd Gameplay
- Tap-to-dock bus queue system with column-based bus ordering
- Color-matching crowd boarding mechanic
- Dynamic people grid with BFS pathfinding to dock slots
- Configurable bus capacity per bus for multi-passenger challenges
- Limited parking slots and traffic puzzle-style strategic docking decisions
- VIP locked dock slots and multiple puzzle variations
🏗️ Level Editor & Data System
- Built-in Unity Editor level designer window
- 500 Levels included
- Visual grid painter for placing and erasing colored people groups
- Bus column and capacity configuration per level
- JSON level export and import system
- Auto level generator (create hundreds of levels in bulk)
🎮 Boosters & Gameplay Systems
- Three built-in boosters: Shuffle, Pick Any, and VIP Dock
- Progressive booster unlocking across levels
- Tutorial popups and per-level usage tracking
- Extendable system for adding new booster mechanics
🎨 Color & Visual Tools
- 6 built-in crowd colors (Yellow, Red, Green, Orange, Purple, Blue)
- 3D animated characters with idle, run, and boarding animation states
- Bus outline highlight effect and particle burst on completion
- Easily replace materials, meshes, and visual effects
🧪 Developer & Debug Tools
- In-game developer settings panel (level nav, win/lose trigger, ad testing)
- Keyboard shortcuts for level skipping and booster unlock
- Modular GameManager architecture
- Clean namespace isolation (BusOutCrowdJam)
🎨 Customization Friendly
- Easily replace visuals, UI, and animations
- Add new crowd/bus colors via a single enum and color dictionary
- No hardcoded gameplay rules
- Designed as a foundation template, not a locked system
📱 Mobile Ads Network
- AdMob: Monetization network included (banner, interstitial, rewarded video)
💿 Supported Platforms
- iOS
- Android
- WebGL
- Desktop
📄 Documentation
Includes step-by-step guides for:
📬 Support
If you have any questions or need assistance, feel free to get in touch:
📧 Email: ragendom@gmail.com