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CTS 2019 - Complete Terrain Shader

Welcome to CTS 2019 for Unity 2018.3+ and Unity 2019!

A collaboration between NatureManufacture and Procedural Worlds, CTS combines our collective expertise to create a pbr based terrain shading system that is powerful and easy to use!

You can use your own textures or ours, and CTS comes with a professional texture library that can be applied with a click. CTS is profile based and this allows you change the look and feel of your scenes in real time to get your environment looking just right.

CTS 2019 adds support the Unity 2019 release cycle from Unity 2018.3+, substance support, three new instanced shader sets and support for built-in, lw and hd. If you wish to target Unity 5.6 - 2018.3 without instancing, lw or hd then please purchase CTS instead.

Key Features:
- Unity 2018.3 & 2019.x support;
- Instanced Builtin support;
- Instanced LW SRP 4.2 - 5.7 support;
- Instanced HD SRP 4.2 - 5.7 support;
- Up to 16 PBR texture sets in 1 pass - fast;
- Standard work flow - compatible & easy;
- UV Mixing - removes tiling;
- Geological Layering - adds interest;
- Detail Mixing - adds interest & reduces tiling;
- Dynamic Snow Cover - with a slider;
- Dynamic Snow Glitter - with a slider;
- Dynamic Water Cover - with a slider;
- Height Blending - relative texture blends;
- Lite, Basic, Advanced & Tessellation;
- Ambient Occlusion - realistic shadows;
- ColorMaps - enhanced terrain coloring;
- GrassMaps - tint colormap from grass;
- Cutouts - height and mask based;
- Mesh Support - see note (#1) below;
- Profile Based - similar to Unity Post FX;
- Texture Library - 48 quality sets, 20 helpers;
- Profile Library - matched profile sets;
- Substance Support;
- MegaScans texture support;
- MapMagic and runtime terrains;
- Weather - Simulate wetness & snow;
- Seasons - Tint your terrain by season;
- Sample scenes included (excl models);
- VR Compatible;

Per Texture Control:
- Albedo, Normal, Smoothness, Roughness, Height, AO;
- Near and far tiling - reduces tiling;
- Tinting - matching & seasonal variation;
- Brightness - texture matching;
- Smoothness - reflection & wetness;
- Height blending - relative texture heights;
- Height depth - relative texture depth;
- Triplanar - no more terrible cliffs;
- Detail strength - use it as needed;
- Geo strength - use it as needed;
- Snow amount - control snow cover;
- Snow / Water - angle, height, hardness;
- Snow / Water tint - vary color by usage;
- ColorMap strength - near and far;
- ColorMap masking - controlled maps;

Our Customers Say:
"Wow.. amazing results. My co-workers couldn't believe I did this!"
"Best shader terrain, best support reply in 5h."
"This is the best solution and I have tried THEM ALL on unity asset store and only CTS gave me the results I wanted."
"Add CTS to your terrain, create a profile, add some extra texture maps (height, spec, ao etc) and see your terrain pop."
"This should be considered part of your default stack when working with terrain in Unity. With very little effort you can improve the graphics performance of your terrain tenfold, it is essential."

Hardware Support:
- Shader model 3.5+ (basic + advanced);
- Shader model 4.6+ (tesselation);
- Direct X 11 / 12;
- Open GL ES 3.0;
- WebGL 2.0;
- Metal;

Shaders are limited by texture array support and consequently do not support DX9, OpenGLES 2.0 or Web GL1.0.

NOTE #1: Meshes are supported, but the workflow to generate and configure the texture and splat arrays used by CTS is still a terrain based workflow. You can however remove the terrain and replace it with a mesh as last step in process. Please visit our Discord channel if you want more clarification.

NOTE #2: CTS is fast, however old cards without dynamic branching support have had issues with this, so please download and run our demo's before purchasing to ensure your system is compatible.

Want to ask a question or know more ?
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Some Of Our Product Suite:
As environmental specialists NatureManufacture and Procedural Worlds have much more to offer. Here is a small sample of our tools and content:

Gaia - A world generation system for creating, texturing, planting and populating scenes from low poly mobile, VR and through to high end desktop.

GeNa 2 - A sophisticated localised level design tool that augments Gaia’s broad brush strokes, by working intuitively to give fine grained control.

Path Painter - A powerful and intuitive path painting tool that makes it easy to paint paths, roads, ramps and river beds.

Ambient Skies - An integrated Skies, Post FX and Lighting system that makes it easy to create visually beautiful scenes.

Ambient Sounds - A tool that makes it easy to create interactive soundscapes, and also comes with a professionally composed sound effects and music library.

Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your npc's and animals!

R.A.M. 2019 - River Auto Material - A powerful and beautiful river, waterfall and lake creation tool to decorate your terrains.

L.V.E. - Lava & Volcano Environment - A massive pack that allows you to create volcanos, caves, interiors and lava rivers.

Meadow Environment - A massive realistic meadow environment pack with photo scanned trees, bushes, flowers, grasses, rocks and textures.

Mountain Tree Pack - A collection of stunning trees to add interest to your scenes.

Advanced Foliage Pack - A collection of gorgeous foliage and ground textures to bring your scenes to life.

Advanced Rock Pack 1 - A collection of fantastic rocks and matching ground textures to add interest to your scenes.