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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2018.2.2 or later
- Package size
- 305 KB
- Files
- 7
- Favorites
- 1
- Views in the past week
- 4
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- Lowest recorded
- $4.99 on
IMScript
Price $4.99
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Last 6 months
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IMScript screenshot 1
About this asset
short for Immediate Script
Doesn't work in .Net 4.x
This Version contains everything including Source Code.
Quickly write short code snippets, or IMScripts, which allow you to execute repetitive editor tasks with a simple click.
You really quickly just want to evenly distribute GameObjects, but don't want to startup your scripting IDE? Quickly write an IMScript and execute it, no need to:
1. Create a new script
2. Wait for Visual Studio (or other IDE) to open
3. Write your code
4. Wait for recompile
until you can execute your code.
If you like the script you have, or reuse it often, you may even save it for later, or share it with your colleagues and friends. Simply load an IMScript file to load up all your code snippets and start using them.
*Note: This is not a full scripting environment, and does not offer code-completion (hoping to find a solution for this in the future). Under certain circumstances this may not work as expected and will refuse to compile
Doesn't work in .Net 4.x
This Version contains everything including Source Code.
Quickly write short code snippets, or IMScripts, which allow you to execute repetitive editor tasks with a simple click.
You really quickly just want to evenly distribute GameObjects, but don't want to startup your scripting IDE? Quickly write an IMScript and execute it, no need to:
1. Create a new script
2. Wait for Visual Studio (or other IDE) to open
3. Write your code
4. Wait for recompile
until you can execute your code.
If you like the script you have, or reuse it often, you may even save it for later, or share it with your colleagues and friends. Simply load an IMScript file to load up all your code snippets and start using them.
*Note: This is not a full scripting environment, and does not offer code-completion (hoping to find a solution for this in the future). Under certain circumstances this may not work as expected and will refuse to compile
From the publisher's Asset Store listing.