Standardize Bows View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2018.3.0 or later
Package size
3.5 MB
Files
83
Favorites
129
Views in the past week
14

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Standardize Bows

by Ahmetahaydemir (opens in new tab)

4.7 / 5 · 10 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 9
4 stars 0
3 stars 0
2 stars 1
1 star 0
  • Price drop
Discount -100% Previous price $5.00 Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Standardize Bows, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

Standardize Bows screenshot 1

Standardize Bows screenshot 1

About this asset

-----------↡↡↡--------------- A little warning for your safety -------------↡↡↡-----------
First and foremost, this is a scripting asset that simulates the motion of a bow without an animator component.
Do not buy this asset with the expectation of getting anything other than the specified scripts. I don't want to mislead anyone.
-----------↡↡↡----------- Now that we got that out of the way -----------↡↡↡-----------
This asset is developed in order to standardize the procedure of rigging and animating a bow for Unity. Scripts included in this package simulates the movement and physics of a bow without an animator component.
⇛ If you are not experienced in a modelling software and you don't have the time and energy to learn them like I don't, this asset is for you !
⇛ If you are creating a game that has lots and lots of bow models, this asset is for you !
⇛ If you want your player stats to affect and interact with the movement of the bows like in a RPG game, this asset is for you !
⇝ However, because of the way this C# script achieves this process, this script is not viable for a game that has more than 100 of these bows concurrently active in a scene ( Like a RTS game would have ).
★★★★★ Where this script really shines is the customizability aspect of it.★★★★★
❂ FEATURES ❂
► Realistic looking simulation of a bow being drawn and fired off.
► Three different types of script sets for your bows and projectiles. First one is the standalone version that doesn't require a bow user. Other two versions are developed in order to integrate the simulation of the bow with Humaoid character's animations. One with the animator states and the other ones use animator boolean parameters.
► Modular state like coding in order to allow users to easily add/remove functionality.
► Projectile and particle object pooling.
► Collision detection with different types of surfaces and on hit particles and sound effects.
► Clear documentation and the scripts are heavily commented and organized.
-----GitHub-----
-----Documentation-----

From the publisher's Asset Store listing.