ImageLoader View on Asset Store (opens in new tab)

Package details

Latest version
1.2.7
Last updated
First released
Unity version
2022.3.21 or later
Package size
670 KB
Files
52
Favorites
51
Views in the past week
6

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Keywords

ImageLoader

by SWAN DEV (opens in new tab)

4.6 / 5 · 9 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 8
4 stars 0
3 stars 0
2 stars 0
1 star 1

A powerful bundle of loader + cache, for loading your local and online images with several lines of code.

Price $30.00

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Price history

Last 6 months

USD
Price history for ImageLoader, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 4

ImageLoader screenshot 1

ImageLoader screenshot 1

About this asset

Load/Download image(s) by URL and local path using the same API.

Supports batch loading images, queued batch loading images, and the ability to specify the number of loaders to use.

Provides powerful cache management features for caching your images in the memory and storage, speeds up the loading efficiency for cached images, and handles file naming, folders, time to keep and delete images, etc.

* Note that this asset is not a native plugin for loading files from native device storage.

💛ImageLoader can upgrade to Pro TexturePlayer at a reduced price ➔

[ Features ]

☻ Cache Features: In-Memory Cache & Storage Cache.

☻ ImageLoader: load single image, support multiple instances for loading images.

☻ ImageQueuedLoader: load multiple images with a single API, supports limiting the number of loaders, split loading process to avoid blocking the main thread when loading a large number of images.

☻ ImageBatchLoader: wrapped the ImageLoader & ImageQueuedLoader for easily loading multiple images. Load multiple images with a single API.

☻ Code-less ImageLoadToTargetHandler components are ready for drag and drop in the scene to load your images. Support load and display on UGUI Image, RawImage, and Renderers such as cube, plane, etc. (*Of course, by integrating our APIs in your codes, you can do something more)

☻ Load images from local(application paths), and by the image URLs from Web storage, using the same API.

☻ Detect actual image Extension Name and MIME Type.

☻ Easy, powerful image batch naming & cache management.

☻ Flexible settings:

- Retry option

- Timeout option

- Cache mode: NoCache, UseCached, Replace,

- Cache file limit per folder

- Cache as per URL, or Cache using specific Filename/Sequence

- Particular cache(Save & Load) directory and folder

- Sequential file naming formats

- Min. keep file time & file expire(max.) time

- Auto-delete cached files when expired or exceed the limit per folder

☻ Example scenes included.

Bonus Features

EasyIO Plugin: supports saving & loading text, class, and file byte array on different platforms. Adds the ability to write files in IndexedDB, so the cache management system can work correctly on WebGL.

[ Support Platform ]

- Unity5 and newer, Unity Pro/Plus & Personal

- Support Unity Editor, Mobile & Desktop platforms, WebGL

Support Website and More Amazing Assets

Don't hesitate! Contact us if you have any questions about our assets.

*** We welcome any questions, suggestions, and bug reports, please feel free to contact us at [email protected]. We will be happy to listen to you. Thank you!

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.21f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.