RT Occlusion Culling : Dynamic Occlusion Culling View on Asset Store (opens in new tab)

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Latest version
1.6
Last updated
First released
Unity version
5.6.0 or later
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58.2 MB
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211
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RT Occlusion Culling : Dynamic Occlusion Culling

by VisualWorks (opens in new tab)

2.7 / 5 · 7 ratings

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Price $37.00

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Price history

Last 6 months

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Price history for RT Occlusion Culling : Dynamic Occlusion Culling, 6 months Current $37.00; lowest $37.00; highest $37.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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RT Occlusion Culling : Dynamic Occlusion Culling screenshot 1

RT Occlusion Culling : Dynamic Occlusion Culling screenshot 1

About this asset

The final Dynamic Occlusion Culling Solution for Unity.

- Very easy to set up, no programming required.
- Easy interface to edit convex hull
- [1.2] Stereoscopic rendering support (VR)
- [1.3] Baking LOD Mesh (Integrated UnityMeshSimplifier )

- [1.5] Setting windows (aka portal) on the occluder
- [1.6] Added the RTSimpleOccluder component (to import from a collider component)

Compare with PVS (Unity Occlusion Culling)
- Smaller memory usage (ignore, almost zero)
- No pre-computing time, no pre-computing data
- Dynamic Occluder (any translation, rotation, scaling)
- Dynamic Environment (show and hide)

- Geometric approach (NO GPU, NO Rasterization)
* Available for any platform, including iOS and Android

- Optimized for great performance
- Managing large-scale occludees by spatial partitioning algorithm
- Runtime combine mesh for batching optimization

* Compatible with Unity 5.3 and newer (2017, 2018, 2019)
* Full source code included.

Forum : https://forum.unity.com/threads/rt-occlusion-culling.762278

"Polygon - city pack" is not included in the package.(Only the example scene is included.)

From the publisher's Asset Store listing.