Racetrack Builder View on Asset Store (opens in new tab)

Package details

Latest version
1.22.1
Last updated
First released
Unity version
2021.3.11 or later
Package size
26.4 MB
Files
272
Favorites
208
Views in the past week
31

Price tracking

Last checked
Tracked since
Lowest recorded
$20.00 on

Keywords

Racetrack Builder

by Tom Mulgrew (opens in new tab)

4.6 / 5 · 10 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 9
4 stars 0
3 stars 0
2 stars 0
1 star 1

In-editor tool for rapidly creating racetracks

Price $40.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Racetrack Builder, 6 months Current $40.00; lowest $40.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 26

Racetrack Builder screenshot 1

Racetrack Builder screenshot 1

About this asset

Build racetracks quickly and easily.

Racetrack Builder is an easy to use, flexible tool that builds a racetrack along a sequence of curves that you define. Define the curves in the Unity editor and Racetrack Builder creates the mesh model around them as you go, giving you instant feedback and precise control.

Build elevated racetracks with banked corners, jumps and loops, or regular on-the-ground roads using the terrain integration tool. Create branching racetracks using the snap-in junction objects, and closed circuits with a few clicks.

Racetrack Builder includes a set of track types, including 5 basic surfaces with variants for barriers, tunnels and support poles. So you can start building a racetrack immediately.

Or create your own own track types by building regular Unity objects and adding components to describe how the meshes adapt to the curve spline.

Documentation | Forum

INCLUDES

º Racetrack building components with custom property and scene editors

º 5 basic road types with variants for barriers, tunnels and support poles

º 3 additional "arcade" track types

º Snap-on junction objects for creating branching racetracks

º Run-time component for tracking vehicles' progress

º 4 sample scenes demonstrating various techniques

º Fully documented, including runtime script examples

From the publisher's Asset Store listing.

Technical details

  • Custom editors for rapidly creating a spline
  • 2 basic curve types: Circle arc for rapid building or Bezier curve for precise control
  • Automatically builds the mesh model as the spline curves are created
  • Repeating object system to automatically add support poles
  • Fully customisable "mesh template" system for creating custom track types, by adding custom components to regular Unity objects
  • Terrain integration component. Adapts Unity terrain heightmaps to fit cleanly to a racetrack.
  • Detect and reuse duplicate track meshes
  • Export warped track sections as prefabs (with all Racetrack Build components removed)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.11f1 Compatible Compatible Compatible

Recent Unity versions will prompt you to automatically update the source files when the package is imported. Select one of the "Yes" options.

The example racetrack types use simple "Built-in pipeline" materials, which must be converted to HDRP/URP if used.

See the documentation for more info.

As listed on the Asset Store.