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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2017.1.5 or later
- Package size
- 1.5 MB
- Files
- 26
- Favorites
- 207
- Views in the past week
- 21
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Laser Machine
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Laser Machine screenshot 1
About this asset
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DESCRIPTION
Laser Machine is a simple component that allows you to create an array of lasers in radial shape. These lasers can collide with 2D and 3D colliders. The component make use of the Linecast method to detect collisions, combine with a line renderer component to archive the visual result.
FEATURES
- Set the shape of the lasers array (only radial shape in version 1.0).
- It works in a 2D and 3D physics enviroment.
- Set up to a maximum of 50 lasers per object.
- Animate the lasers (rotation and intermittency).
- Assign external data (via scriptable object) in order to provide the basics resources and unique properties (for example to create different types of deathly laser traps), different materials, speed, shape, angular range, ray width, etc.
- Override the external data properties in order to create more uniqueness.
DESCRIPTION
Laser Machine is a simple component that allows you to create an array of lasers in radial shape. These lasers can collide with 2D and 3D colliders. The component make use of the Linecast method to detect collisions, combine with a line renderer component to archive the visual result.
FEATURES
- Set the shape of the lasers array (only radial shape in version 1.0).
- It works in a 2D and 3D physics enviroment.
- Set up to a maximum of 50 lasers per object.
- Animate the lasers (rotation and intermittency).
- Assign external data (via scriptable object) in order to provide the basics resources and unique properties (for example to create different types of deathly laser traps), different materials, speed, shape, angular range, ray width, etc.
- Override the external data properties in order to create more uniqueness.
From the publisher's Asset Store listing.