Soda - ScriptableObject Dependency Architecture View on Asset Store (opens in new tab)

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1.9.8
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6000.2.5 or later
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Soda - ScriptableObject Dependency Architecture

by 13Pixels (opens in new tab)

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Use ScriptableObjects as injectable global variables, events and more! Soda is the missing puzzle piece to Unity as a Dependency Injection framework.

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Price history for Soda - ScriptableObject Dependency Architecture, 6 months Current $40.00; lowest $40.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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Soda - ScriptableObject Dependency Architecture screenshot 1

Soda - ScriptableObject Dependency Architecture screenshot 1

About this asset

Improve your project's architecture by fully embracing Unity as a Dependency Injection framework!

  • Work with Unity rather than against it by building upon the drag and drop dependency injection framework that you are already using.
  • Use ScriptableObjects to avoid problematic uses of static variables, the infamous singleton pattern where it doesn't fit and bad architecture in general.
  • Empower your game designers by giving them small, clean and modular components that they can use all throughout your project without further coding.
  • Includes the "Scenebound System" which allows you to bind your ScriptableObjects to scenes rather than having them in your assets.
  • Includes the "ModuleSettings System" which lets you put serialized fields into your project settings, to be referenced anywhere in your code.
  • Works nicely with Unity's built-in Visual Scripting package (formerly known as Bolt).
  • Offers multiple tools to analyze and debug your Soda-based systems.
  • Comes with an extensive manual, a scripting reference, an open source demo game, multiple live demos and full source code.

From the publisher's Asset Store listing.