Soda - ScriptableObject Dependency Architecture

Improve your project's architecture by fully embracing Unity as a Dependency Injection framework!

  • Work with Unity rather than against it by building upon the drag and drop dependency injection framework that you are already using.
  • Use ScriptableObjects to avoid problematic uses of static variables, the infamous singleton pattern where it doesn't fit and bad architecture in general.
  • Empower your game designers by giving them small, clean and modular components that they can use all throughout your project without further coding.
  • Includes the "Scenebound System" which allows you to bind your ScriptableObjects to scenes rather than having them in your assets.
  • Includes the "ModuleSettings System" which lets you put serialized fields into your project settings, to be referenced anywhere in your code.
  • Works nicely with Unity's built-in Visual Scripting package (formerly known as Bolt).
  • Offers multiple tools to analyze and debug your Soda-based systems.
  • Comes with an extensive manual, a scripting reference, an open source demo game, multiple live demos and full source code.