Aura 2 - Volumetric Lighting & Fog OFFICIAL SALE

Optimized and flexible, Aura 2 is the leading state-of-the-art volumetric lighting/fog solution for Unity.


Aura 2 has won the BEST ARTISTIC TOOL - UNITY AWARDS 2018 and BEST ARTISTIC TOOL - UNITY AWARDS 2019


Aura 2 simulates the fog and the light rays (also known as godrays) in the atmosphere.

In other terms, it simulates the illumination of the micro-particles (like grains of dust) that are present in the environment but too small to be visible to the eye/camera.


The rendering technique of Aura 2 is the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin's Creed Origins/Odyssey, Days Gone, The Last Of Us 2 ...


Features :


All types of light supported

Full shadows support (1/2/4 directional cascade(s), spot, point)

Cookie support

Control Volumes (Global, Planar, Box, Sphere, Cylinder, Cone) with :

Density injection

Scattering control

Tint control

Light injection

Boost control

Ambient Lighting control

Light Probes Lighting injection

Color Temperature support

Ambience Presets for 1-click kickstart

Improved quality

Multiple Cameras support

Light Probes support

Realtime preview in editor

Toolbox with shortcuts

Realtime Quality switch

Fast Import Time

Compatible with :

Gaia from Procedural Worlds

Amplify Shader Editor from Amplify Creations

Unity Visual Scripting

Opaque/Transparent* geometry support

Particles illumination, fog and density **

Works in Forward/Deferred

Stereo / VR support ***

Works in LDR (Low Dynamic Range) and HDR (High Dynamic Range)

Works in Gamma/Linear

Texture2D and Texture3D support

Dynamic 4D noise support

Fully commented API


Read the Documentation here.

Dedicated thread on the Unity Forums can be found here.

Support email.