A* Tile Pathfinding - Easy Pathfinding for Tiles View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2018.3.0 or later
Package size
1.3 MB
Files
8
Favorites
111
Views in the past week
18

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A* Tile Pathfinding - Easy Pathfinding for Tiles

by TednesdayGames (opens in new tab)

4.1 / 5 · 16 ratings

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5 stars 11
4 stars 1
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1 star 3
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Easy A* Pathfinding for Tilesets

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Price history

Last 6 months

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Price history for A* Tile Pathfinding - Easy Pathfinding for Tiles, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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A* Tile Pathfinding - Easy Pathfinding for Tiles screenshot 1

A* Tile Pathfinding - Easy Pathfinding for Tiles screenshot 1

About this asset

Easy to use and efficient Tile pathfinding that uses A*.

Start pathfinding on any Tilemap in just a few lines of code!

- Hands off approach. Generating a navigation grid is as easy as drawing on a tilemap.

- Easily create different kinds of path (diagonal/orthogonal) in one line of code!

- Create movement penalties for tiles to prioritize certain pathways.

- Supports the use of multiple grids that can have varying levels of granularity.

- Performance can be tailored to your needs. Creating hundreds of paths at the same time? Spread this computation over a number of frames just by changing a few settings.

- Supports all tile layouts, rectangular, hexagonal (flat and pointy) and isometric in any swizzle.

- All code is wrapped in an easily identifiable namespace.

Simple Tile Pathfinding is great for getting pathfinding up and running for any tile based games!

From the publisher's Asset Store listing.

Technical details

- A* Tile Pathfinding

- Flexible performance settings

- Easy to use

- Plug in and play