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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2018.3.0 or later
- Package size
- 1.3 MB
- Files
- 8
- Favorites
- 111
- Views in the past week
- 18
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- Last checked
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- Lowest recorded
- $5.00 on
Keywords
A* Tile Pathfinding - Easy Pathfinding for Tiles
- Price drop
Easy A* Pathfinding for Tilesets
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Last 6 months
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A* Tile Pathfinding - Easy Pathfinding for Tiles screenshot 1
About this asset
Easy to use and efficient Tile pathfinding that uses A*.
Start pathfinding on any Tilemap in just a few lines of code!
- Hands off approach. Generating a navigation grid is as easy as drawing on a tilemap.
- Easily create different kinds of path (diagonal/orthogonal) in one line of code!
- Create movement penalties for tiles to prioritize certain pathways.
- Supports the use of multiple grids that can have varying levels of granularity.
- Performance can be tailored to your needs. Creating hundreds of paths at the same time? Spread this computation over a number of frames just by changing a few settings.
- Supports all tile layouts, rectangular, hexagonal (flat and pointy) and isometric in any swizzle.
- All code is wrapped in an easily identifiable namespace.
Simple Tile Pathfinding is great for getting pathfinding up and running for any tile based games!
From the publisher's Asset Store listing.
Technical details
- A* Tile Pathfinding
- Flexible performance settings
- Easy to use
- Plug in and play