Deform any mesh at runtime with this simple to implement package.
Includes:
- Sample scene
- Sample mesh to test with
- Defomer script (Editable).
- Real-time mesh collider modification
- Reset feature to undo the deformation at runtime
Easy to set up and tweak values to match any scene.
Attach the Mesh Deformer to any object with a mesh filter component and a collider component and any impacts will cause deformation. Tweak values to tailor the deformation to your needs.
Want to trigger a deformation manually? Use the publicly accessible methods to deform any object at any time you wish.
Supports Unity versions:
- 2018
- 2019
- 2020 LTS
- 2021 LTS
- 2022 LTS
- 2023
Instructions included in package.
Any issues or queries please contact us, we hope to solve any concerns as soon as possible.
Contact: graygamesmatter@gmail.com