Stone and Rock Friction View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.40 or later
Package size
111.3 MB
Files
420
Favorites
4
Views in the past week
3

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Stone and Rock Friction

by SoundFellas (opens in new tab)

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A library of classic sounds of movement and friction between stones, gravel, dust, and debris. Perfect for any stone material Foley from simple oneshots to particle systems of destruction and rubble.

Price $19.00

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Price history

Last 6 months

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Price history for Stone and Rock Friction, 6 months Current $19.00; lowest $19.00; highest $19.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Stone and Rock Friction screenshot 1

Stone and Rock Friction screenshot 1

About this asset

A library of classic sounds of movement and friction between stones, gravel, dust, and debris. Perfect for any stone material Foley from simple oneshots to particle systems of destruction and rubble.

From horror-themed projects to historical or fantasy period projects, the element of stone is one of the most needed to add naturalness to any environment.

This sound library can be useful for effects like the opening and closing of catacombs and tombs or the classic movement of rocks in nature and stone-based structures like stone walls and buildings.

Of course, an elemental library like this one can also be used with other sounds to create elemental magic spells, superpowers with an area of effect, and any other natural or supernatural special sound effect that needs to contain the element of stone.

You can even use this collection's long and heavy stone friction samples, layered and vocoded with vocal recordings, to create the voices of stone golems, stone sentinels, or other stone monsters.

SUGGESTED USE

elemental, alchemy, physics, nature, chain reaction, prehistoric, barbarian, building, contraptions, horror, monsters

KEYWORDS FROM INCLUDED SOUNDS

element, nature, ingredient, component, rock, stone, debris, dust, gravel, pour, hit, slide

SPECIFICATIONS

In total, this package contains 420 files.

All files are delivered in pristine (PCM) compressed FLAC files at 48 kHz / 24-bit resolution.

FLAC is supported in Unity v2020.1.0 or later. Still, users of older versions of Unity can download the sounds, easily convert them to WAV or OGG files, and use them with any version of Unity or any other authoring application.

CHANNEL FORMATS INCLUDED

  • Mono

UNIQUE FEATURES

  • Professional Grade - Low Cost: Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.
  • PureSource™​: PureSource™​ is our proprietary ingestion workflow based on sound restoration, forensic audio, and reverse engineering techniques. The result is audio assets without any on-location reverb, equipment artifacts, and Doppler effect. They spatialize great around the audience and sound real with virtual acoustics and reverb processors.
  • Refined Content​: Optimized trimming, seamless looping, and detailed fading. All these, result in oneshots that perfectly sync with visuals or user actions, and loops that cycle seamlessly. No glitches or awkward audio-to-visual sync issues; our audio content performs great across any playback scenario.
  • AuthorNorm™​: AuthorNorm™ is a proprietary perceived loudness normalization protocol, and it’s the perfect way to normalize audio assets for fast ingestion and easy mixing in game engines, video editors, digital audio workstations, virtual music instruments and samplers, and any other authoring application.
  • HDR Audio: Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades. What you get is content that feels great and cuts through the mix.​

CONTENTS AND ORGANIZATION

Check out the contents and organization of this sound library in the library’s File List.

We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.

METADATA (UCS COMPLIANT)

Metadata Excel File

Apart from the embedded metadata in each sound file, we also provide rich (UCS-compliant) metadata in an Excel file, which you can use to import information into your pipeline. This Excel is made according to the new UCS standard, which offers a framework for consistently categorizing audio content using a universal classification system many vendors have already adopted.

USEFUL LINKS

Discord

Forums

Customer Support

Thank you for choosing a SoundFellas sound library for your creations!

From the publisher's Asset Store listing.

Technical details

SPECIFICATIONS

In total, this package contains 420 files.

All files are delivered in pristine (PCM) compressed FLAC files at 48 kHz / 24-bit resolution.

FLAC is supported in Unity v2020.1.0 or later. Still, users of older versions of Unity can download the sounds, easily convert them to WAV or OGG files, and use them with any version of Unity or any other authoring application.

CHANNEL FORMATS INCLUDED

  • Mono

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.40f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.