Turn-based RPG Battle Engine 2D - is a developer focused asset, created to provide all the necessary systems for, and facilitate the development of turn-based encounters.


Key features:


1) Easy creation of custom skills, items, attributes, and character.


2) Pre-configured UI, fully integrated with all the functionality the asset has to offer.


3) Demo Character A.I.


4) Pre-configured template/demo scene.


5) Custom functions can be easily invoked when using skills and items.


6) Demo animated character prefabs.


7) Auto-battle mode.


8) Custom coroutine manager for easier chaining and execution of coroutines.


9) Character Spawn Points.


10) Skill FX.


11) Two opposing teams battling using a turn-based system.


12) Actions points (used to limit character actions).


The asset is incredibly flexible and is meant to be modified and adjusted to fit individual projects.


Please note that the asset is designed to act as a template for turn-based battle systems. Programming knowledge is essential to make proper use of it.


The asset comes with well-commented code and detailed documentation.


Notices:


Asset uses BattleThemeA.wav, Hit.wav, and Roguelike dungeon sprites under CC0; see Third-Party Notices.txt file in package for details.


Asset uses Portraits and Skill Icons under CC-BY 3.0; see Third-Party Notices.txt file in package for details.