Jelly Loop Jam | Sorting Puzzle Template + Editor OFFICIAL SALE

Jelly Loop Jam – Sorting Puzzle Template + Editor is a complete game development template designed for creating and customizing jelly color-sorting puzzle games where players tap bowls to collect matching jelly balls extracted from a softbody image on a conveyor belt. The gameplay structure is inspired by popular hyper-casual sorting titles, such as Sand Loop, Sand Jam, and Jelly Loop.


It includes a full gameplay loop, Voronoi-based softbody jelly physics simulation, automatic level generation from photographs, three in-game boosters, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.


🕹️ Try First: Browser Demo | Android Demo


OUR ADVANTAGES

  • Developer-oriented architecture
  • Clear documentation and setup workflow
  • Built-in level editor and editor utilities
  • Easy visual, color, and gameplay customization
  • Clean, modular, and extendable Unity codebase

TEMPLATE INCLUDES


🪼 Jelly Sorting Puzzle Gameplay ‎ ‎ ‎ ‎ 

  • Voronoi-based soft-body jelly ball physics simulation
  • Tap-to-sort bowl mechanic with BFS pathfinding click detection
  • Conveyor belt system with jelly extraction and liquid fill animations
  • Color-coded bowls with mystery bowl support (hidden colors)
  • Smooth and satisfying hyper-casual puzzle gameplay loop
  • Voronoi-based soft-body jelly ball physics simulation
  • Tap-to-sort bowl mechanic with BFS pathfinding click detection
  • Conveyor belt system with jelly extraction and liquid fill animations
  • Color-coded bowls with mystery bowl support (hidden colors)
  • Smooth and satisfying hyper-casual puzzle gameplay loop

🏗️ Level Editor & Data System ‎ ‎ ‎ 

  • 220 Unique levels included
  • Built-in level editor scene integrated with the Unity Editor (no Play mode required)
  • Visual bowl grid editor with Select Bowls and Edit Cells modes
  • Image import tool with inline palette editor and re-rollable K-means++ color seeds
  • Automatic color distribution based on image coverage
  • JSON-based level export and import system
  • Auto Level Generator for batch-creating levels from image folders
  • Configurable ranges for colors, grid size, mystery bowls, and booster countsBuilt-in level editor scene integrated with the Unity Editor (no Play mode required)
  • Visual bowl grid editor with Select Bowls and Edit Cells modes
  • Image import tool with inline palette editor and re-rollable K-means++ color seeds
  • Automatic color distribution based on image coverage
  • JSON-based level export and import system
  • Auto Level Generator for batch-creating levels from image folders
  • Configurable ranges for colors, grid size, mystery bowls, and booster counts

🎮 Boosters & Gameplay Systems ‎ ‎ ‎ ‎ 

  • Three built-in boosters: Extra Slot, Shuffle, and Magic Pick
  • Level-based booster unlock system with tutorial popups
  • Extendable booster architecture for adding custom abilities
  • Flexible per-level booster configuration through JSON

🎨 Color & Visual Tools ‎ ‎ ‎ ‎ 

  • K-means++ image quantization system for converting images into jelly grids
  • Re-rollable seed system for generating varied color palettes
  • Voronoi soft-body rendering with adjustable physics parameters (gravity, damping, jiggle)
  • Easy replacement of materials, models, and visual effects

🧪 Developer & Debug Tools ‎ ‎ ‎ ‎ 

  • In-game Developer Settings panel for level navigation and ad testing
  • Keyboard shortcuts for fast level switching and booster unlocking
  • Clean namespace structure
  • Modular GameManager architecture

🎨 Customization Friendly ‎ ‎ ‎

  • Easily replace visuals, UI elements, and animations
  • JSON-driven level configuration with no hardcoded gameplay rules
  • Generate new levels instantly by importing your own images
  • Designed as a flexible foundation template rather than a locked system

📱 Mobile Ads Network ‎ 

  • AdMob integration for banner, interstitial, and rewarded video ads
  • Dummy ad provider for safe testing in the Unity Editor without a real AdMob account

💿 Supported Platforms ‎ ‎ ‎ ‎ 

  • iOS
  • Android
  • WebGL
  • Desktop

📄 Documentation

Online Documentation

Includes step-by-step guides for:

  • Setting up the game scene and running your first level
  • Using the Level Editor to design and configure bowl grids
  • Importing images and generating levels with K-means++ quantization
  • Exporting and importing JSON level files
  • Adding and customizing boosters
  • Extending the template for your own jelly sorting or hyper-casual puzzle game

📬 Support

If you have any questions or need assistance, feel free to get in touch:


📧 Email: ragendom@gmail.com